<!--{{{-->
<link rel='alternate' type='application/rss+xml' title='RSS' href='index.xml' />
<!--}}}-->
Background: #fff
Foreground: #000
PrimaryPale: #8cf
PrimaryLight: #18f
PrimaryMid: #04b
PrimaryDark: #014
SecondaryPale: #ffc
SecondaryLight: #fe8
SecondaryMid: #db4
SecondaryDark: #841
TertiaryPale: #eee
TertiaryLight: #ccc
TertiaryMid: #999
TertiaryDark: #666
Error: #f88
/*{{{*/
body {background:[[ColorPalette::Background]]; color:[[ColorPalette::Foreground]];}

a {color:[[ColorPalette::PrimaryMid]];}
a:hover {background-color:[[ColorPalette::PrimaryMid]]; color:[[ColorPalette::Background]];}
a img {border:0;}

h1,h2,h3,h4,h5,h6 {color:[[ColorPalette::SecondaryDark]]; background:transparent;}
h1 {border-bottom:2px solid [[ColorPalette::TertiaryLight]];}
h2,h3 {border-bottom:1px solid [[ColorPalette::TertiaryLight]];}

.button {color:[[ColorPalette::PrimaryDark]]; border:1px solid [[ColorPalette::Background]];}
.button:hover {color:[[ColorPalette::PrimaryDark]]; background:[[ColorPalette::SecondaryLight]]; border-color:[[ColorPalette::SecondaryMid]];}
.button:active {color:[[ColorPalette::Background]]; background:[[ColorPalette::SecondaryMid]]; border:1px solid [[ColorPalette::SecondaryDark]];}

.header {background:[[ColorPalette::PrimaryMid]];}
.headerShadow {color:[[ColorPalette::Foreground]];}
.headerShadow a {font-weight:normal; color:[[ColorPalette::Foreground]];}
.headerForeground {color:[[ColorPalette::Background]];}
.headerForeground a {font-weight:normal; color:[[ColorPalette::PrimaryPale]];}

.tabSelected {color:[[ColorPalette::PrimaryDark]];
	background:[[ColorPalette::TertiaryPale]];
	border-left:1px solid [[ColorPalette::TertiaryLight]];
	border-top:1px solid [[ColorPalette::TertiaryLight]];
	border-right:1px solid [[ColorPalette::TertiaryLight]];
}
.tabUnselected {color:[[ColorPalette::Background]]; background:[[ColorPalette::TertiaryMid]];}
.tabContents {color:[[ColorPalette::PrimaryDark]]; background:[[ColorPalette::TertiaryPale]]; border:1px solid [[ColorPalette::TertiaryLight]];}
.tabContents .button {border:0;}

#sidebar {}
#sidebarOptions input {border:1px solid [[ColorPalette::PrimaryMid]];}
#sidebarOptions .sliderPanel {background:[[ColorPalette::PrimaryPale]];}
#sidebarOptions .sliderPanel a {border:none;color:[[ColorPalette::PrimaryMid]];}
#sidebarOptions .sliderPanel a:hover {color:[[ColorPalette::Background]]; background:[[ColorPalette::PrimaryMid]];}
#sidebarOptions .sliderPanel a:active {color:[[ColorPalette::PrimaryMid]]; background:[[ColorPalette::Background]];}

.wizard {background:[[ColorPalette::PrimaryPale]]; border:1px solid [[ColorPalette::PrimaryMid]];}
.wizard h1 {color:[[ColorPalette::PrimaryDark]]; border:none;}
.wizard h2 {color:[[ColorPalette::Foreground]]; border:none;}
.wizardStep {background:[[ColorPalette::Background]]; color:[[ColorPalette::Foreground]];
	border:1px solid [[ColorPalette::PrimaryMid]];}
.wizardStep.wizardStepDone {background:[[ColorPalette::TertiaryLight]];}
.wizardFooter {background:[[ColorPalette::PrimaryPale]];}
.wizardFooter .status {background:[[ColorPalette::PrimaryDark]]; color:[[ColorPalette::Background]];}
.wizard .button {color:[[ColorPalette::Foreground]]; background:[[ColorPalette::SecondaryLight]]; border: 1px solid;
	border-color:[[ColorPalette::SecondaryPale]] [[ColorPalette::SecondaryDark]] [[ColorPalette::SecondaryDark]] [[ColorPalette::SecondaryPale]];}
.wizard .button:hover {color:[[ColorPalette::Foreground]]; background:[[ColorPalette::Background]];}
.wizard .button:active {color:[[ColorPalette::Background]]; background:[[ColorPalette::Foreground]]; border: 1px solid;
	border-color:[[ColorPalette::PrimaryDark]] [[ColorPalette::PrimaryPale]] [[ColorPalette::PrimaryPale]] [[ColorPalette::PrimaryDark]];}

.wizard .notChanged {background:transparent;}
.wizard .changedLocally {background:#80ff80;}
.wizard .changedServer {background:#8080ff;}
.wizard .changedBoth {background:#ff8080;}
.wizard .notFound {background:#ffff80;}
.wizard .putToServer {background:#ff80ff;}
.wizard .gotFromServer {background:#80ffff;}

#messageArea {border:1px solid [[ColorPalette::SecondaryMid]]; background:[[ColorPalette::SecondaryLight]]; color:[[ColorPalette::Foreground]];}
#messageArea .button {color:[[ColorPalette::PrimaryMid]]; background:[[ColorPalette::SecondaryPale]]; border:none;}

.popupTiddler {background:[[ColorPalette::TertiaryPale]]; border:2px solid [[ColorPalette::TertiaryMid]];}

.popup {background:[[ColorPalette::TertiaryPale]]; color:[[ColorPalette::TertiaryDark]]; border-left:1px solid [[ColorPalette::TertiaryMid]]; border-top:1px solid [[ColorPalette::TertiaryMid]]; border-right:2px solid [[ColorPalette::TertiaryDark]]; border-bottom:2px solid [[ColorPalette::TertiaryDark]];}
.popup hr {color:[[ColorPalette::PrimaryDark]]; background:[[ColorPalette::PrimaryDark]]; border-bottom:1px;}
.popup li.disabled {color:[[ColorPalette::TertiaryMid]];}
.popup li a, .popup li a:visited {color:[[ColorPalette::Foreground]]; border: none;}
.popup li a:hover {background:[[ColorPalette::SecondaryLight]]; color:[[ColorPalette::Foreground]]; border: none;}
.popup li a:active {background:[[ColorPalette::SecondaryPale]]; color:[[ColorPalette::Foreground]]; border: none;}
.popupHighlight {background:[[ColorPalette::Background]]; color:[[ColorPalette::Foreground]];}
.listBreak div {border-bottom:1px solid [[ColorPalette::TertiaryDark]];}

.tiddler .defaultCommand {font-weight:bold;}

.shadow .title {color:[[ColorPalette::TertiaryDark]];}

.title {color:[[ColorPalette::SecondaryDark]];}
.subtitle {color:[[ColorPalette::TertiaryDark]];}

.toolbar {color:[[ColorPalette::PrimaryMid]];}
.toolbar a {color:[[ColorPalette::TertiaryLight]];}
.selected .toolbar a {color:[[ColorPalette::TertiaryMid]];}
.selected .toolbar a:hover {color:[[ColorPalette::Foreground]];}

.tagging, .tagged {border:1px solid [[ColorPalette::TertiaryPale]]; background-color:[[ColorPalette::TertiaryPale]];}
.selected .tagging, .selected .tagged {background-color:[[ColorPalette::TertiaryLight]]; border:1px solid [[ColorPalette::TertiaryMid]];}
.tagging .listTitle, .tagged .listTitle {color:[[ColorPalette::PrimaryDark]];}
.tagging .button, .tagged .button {border:none;}

.footer {color:[[ColorPalette::TertiaryLight]];}
.selected .footer {color:[[ColorPalette::TertiaryMid]];}

.error, .errorButton {color:[[ColorPalette::Foreground]]; background:[[ColorPalette::Error]];}
.warning {color:[[ColorPalette::Foreground]]; background:[[ColorPalette::SecondaryPale]];}
.lowlight {background:[[ColorPalette::TertiaryLight]];}

.zoomer {background:none; color:[[ColorPalette::TertiaryMid]]; border:3px solid [[ColorPalette::TertiaryMid]];}

.imageLink, #displayArea .imageLink {background:transparent;}

.annotation {background:[[ColorPalette::SecondaryLight]]; color:[[ColorPalette::Foreground]]; border:2px solid [[ColorPalette::SecondaryMid]];}

.viewer .listTitle {list-style-type:none; margin-left:-2em;}
.viewer .button {border:1px solid [[ColorPalette::SecondaryMid]];}
.viewer blockquote {border-left:3px solid [[ColorPalette::TertiaryDark]];}

.viewer table, table.twtable {border:2px solid [[ColorPalette::TertiaryDark]];}
.viewer th, .viewer thead td, .twtable th, .twtable thead td {background:[[ColorPalette::SecondaryMid]]; border:1px solid [[ColorPalette::TertiaryDark]]; color:[[ColorPalette::Background]];}
.viewer td, .viewer tr, .twtable td, .twtable tr {border:1px solid [[ColorPalette::TertiaryDark]];}

.viewer pre {border:1px solid [[ColorPalette::SecondaryLight]]; background:[[ColorPalette::SecondaryPale]];}
.viewer code {color:[[ColorPalette::SecondaryDark]];}
.viewer hr {border:0; border-top:dashed 1px [[ColorPalette::TertiaryDark]]; color:[[ColorPalette::TertiaryDark]];}

.highlight, .marked {background:[[ColorPalette::SecondaryLight]];}

.editor input {border:1px solid [[ColorPalette::PrimaryMid]];}
.editor textarea {border:1px solid [[ColorPalette::PrimaryMid]]; width:100%;}
.editorFooter {color:[[ColorPalette::TertiaryMid]];}
.readOnly {background:[[ColorPalette::TertiaryPale]];}

#backstageArea {background:[[ColorPalette::Foreground]]; color:[[ColorPalette::TertiaryMid]];}
#backstageArea a {background:[[ColorPalette::Foreground]]; color:[[ColorPalette::Background]]; border:none;}
#backstageArea a:hover {background:[[ColorPalette::SecondaryLight]]; color:[[ColorPalette::Foreground]]; }
#backstageArea a.backstageSelTab {background:[[ColorPalette::Background]]; color:[[ColorPalette::Foreground]];}
#backstageButton a {background:none; color:[[ColorPalette::Background]]; border:none;}
#backstageButton a:hover {background:[[ColorPalette::Foreground]]; color:[[ColorPalette::Background]]; border:none;}
#backstagePanel {background:[[ColorPalette::Background]]; border-color: [[ColorPalette::Background]] [[ColorPalette::TertiaryDark]] [[ColorPalette::TertiaryDark]] [[ColorPalette::TertiaryDark]];}
.backstagePanelFooter .button {border:none; color:[[ColorPalette::Background]];}
.backstagePanelFooter .button:hover {color:[[ColorPalette::Foreground]];}
#backstageCloak {background:[[ColorPalette::Foreground]]; opacity:0.6; filter:alpha(opacity=60);}
/*}}}*/
/*{{{*/
* html .tiddler {height:1%;}

body {font-size:.75em; font-family:arial,helvetica; margin:0; padding:0;}

h1,h2,h3,h4,h5,h6 {font-weight:bold; text-decoration:none;}
h1,h2,h3 {padding-bottom:1px; margin-top:1.2em;margin-bottom:0.3em;}
h4,h5,h6 {margin-top:1em;}
h1 {font-size:1.35em;}
h2 {font-size:1.25em;}
h3 {font-size:1.1em;}
h4 {font-size:1em;}
h5 {font-size:.9em;}

hr {height:1px;}

a {text-decoration:none;}

dt {font-weight:bold;}

ol {list-style-type:decimal;}
ol ol {list-style-type:lower-alpha;}
ol ol ol {list-style-type:lower-roman;}
ol ol ol ol {list-style-type:decimal;}
ol ol ol ol ol {list-style-type:lower-alpha;}
ol ol ol ol ol ol {list-style-type:lower-roman;}
ol ol ol ol ol ol ol {list-style-type:decimal;}

.txtOptionInput {width:11em;}

#contentWrapper .chkOptionInput {border:0;}

.externalLink {text-decoration:underline;}

.indent {margin-left:3em;}
.outdent {margin-left:3em; text-indent:-3em;}
code.escaped {white-space:nowrap;}

.tiddlyLinkExisting {font-weight:bold;}
.tiddlyLinkNonExisting {font-style:italic;}

/* the 'a' is required for IE, otherwise it renders the whole tiddler in bold */
a.tiddlyLinkNonExisting.shadow {font-weight:bold;}

#mainMenu .tiddlyLinkExisting,
	#mainMenu .tiddlyLinkNonExisting,
	#sidebarTabs .tiddlyLinkNonExisting {font-weight:normal; font-style:normal;}
#sidebarTabs .tiddlyLinkExisting {font-weight:bold; font-style:normal;}

.header {position:relative;}
.header a:hover {background:transparent;}
.headerShadow {position:relative; padding:4.5em 0 1em 1em; left:-1px; top:-1px;}
.headerForeground {position:absolute; padding:4.5em 0 1em 1em; left:0; top:0;}

.siteTitle {font-size:3em;}
.siteSubtitle {font-size:1.2em;}

#mainMenu {position:absolute; left:0; width:10em; text-align:right; line-height:1.6em; padding:1.5em 0.5em 0.5em 0.5em; font-size:1.1em;}

#sidebar {position:absolute; right:3px; width:16em; font-size:.9em;}
#sidebarOptions {padding-top:0.3em;}
#sidebarOptions a {margin:0 0.2em; padding:0.2em 0.3em; display:block;}
#sidebarOptions input {margin:0.4em 0.5em;}
#sidebarOptions .sliderPanel {margin-left:1em; padding:0.5em; font-size:.85em;}
#sidebarOptions .sliderPanel a {font-weight:bold; display:inline; padding:0;}
#sidebarOptions .sliderPanel input {margin:0 0 0.3em 0;}
#sidebarTabs .tabContents {width:15em; overflow:hidden;}

.wizard {padding:0.1em 1em 0 2em;}
.wizard h1 {font-size:2em; font-weight:bold; background:none; padding:0; margin:0.4em 0 0.2em;}
.wizard h2 {font-size:1.2em; font-weight:bold; background:none; padding:0; margin:0.4em 0 0.2em;}
.wizardStep {padding:1em 1em 1em 1em;}
.wizard .button {margin:0.5em 0 0; font-size:1.2em;}
.wizardFooter {padding:0.8em 0.4em 0.8em 0;}
.wizardFooter .status {padding:0 0.4em; margin-left:1em;}
.wizard .button {padding:0.1em 0.2em;}

#messageArea {position:fixed; top:2em; right:0; margin:0.5em; padding:0.5em; z-index:2000; _position:absolute;}
.messageToolbar {display:block; text-align:right; padding:0.2em;}
#messageArea a {text-decoration:underline;}

.tiddlerPopupButton {padding:0.2em;}
.popupTiddler {position: absolute; z-index:300; padding:1em; margin:0;}

.popup {position:absolute; z-index:300; font-size:.9em; padding:0; list-style:none; margin:0;}
.popup .popupMessage {padding:0.4em;}
.popup hr {display:block; height:1px; width:auto; padding:0; margin:0.2em 0;}
.popup li.disabled {padding:0.4em;}
.popup li a {display:block; padding:0.4em; font-weight:normal; cursor:pointer;}
.listBreak {font-size:1px; line-height:1px;}
.listBreak div {margin:2px 0;}

.tabset {padding:1em 0 0 0.5em;}
.tab {margin:0 0 0 0.25em; padding:2px;}
.tabContents {padding:0.5em;}
.tabContents ul, .tabContents ol {margin:0; padding:0;}
.txtMainTab .tabContents li {list-style:none;}
.tabContents li.listLink { margin-left:.75em;}

#contentWrapper {display:block;}
#splashScreen {display:none;}

#displayArea {margin:1em 17em 0 14em;}

.toolbar {text-align:right; font-size:.9em;}

.tiddler {padding:1em 1em 0;}

.missing .viewer,.missing .title {font-style:italic;}

.title {font-size:1.6em; font-weight:bold;}

.missing .subtitle {display:none;}
.subtitle {font-size:1.1em;}

.tiddler .button {padding:0.2em 0.4em;}

.tagging {margin:0.5em 0.5em 0.5em 0; float:left; display:none;}
.isTag .tagging {display:block;}
.tagged {margin:0.5em; float:right;}
.tagging, .tagged {font-size:0.9em; padding:0.25em;}
.tagging ul, .tagged ul {list-style:none; margin:0.25em; padding:0;}
.tagClear {clear:both;}

.footer {font-size:.9em;}
.footer li {display:inline;}

.annotation {padding:0.5em; margin:0.5em;}

* html .viewer pre {width:99%; padding:0 0 1em 0;}
.viewer {line-height:1.4em; padding-top:0.5em;}
.viewer .button {margin:0 0.25em; padding:0 0.25em;}
.viewer blockquote {line-height:1.5em; padding-left:0.8em;margin-left:2.5em;}
.viewer ul, .viewer ol {margin-left:0.5em; padding-left:1.5em;}

.viewer table, table.twtable {border-collapse:collapse; margin:0.8em 1.0em;}
.viewer th, .viewer td, .viewer tr,.viewer caption,.twtable th, .twtable td, .twtable tr,.twtable caption {padding:3px;}
table.listView {font-size:0.85em; margin:0.8em 1.0em;}
table.listView th, table.listView td, table.listView tr {padding:0 3px 0 3px;}

.viewer pre {padding:0.5em; margin-left:0.5em; font-size:1.2em; line-height:1.4em; overflow:auto;}
.viewer code {font-size:1.2em; line-height:1.4em;}

.editor {font-size:1.1em;}
.editor input, .editor textarea {display:block; width:100%; font:inherit;}
.editorFooter {padding:0.25em 0; font-size:.9em;}
.editorFooter .button {padding-top:0; padding-bottom:0;}

.fieldsetFix {border:0; padding:0; margin:1px 0px;}

.zoomer {font-size:1.1em; position:absolute; overflow:hidden;}
.zoomer div {padding:1em;}

* html #backstage {width:99%;}
* html #backstageArea {width:99%;}
#backstageArea {display:none; position:relative; overflow: hidden; z-index:150; padding:0.3em 0.5em;}
#backstageToolbar {position:relative;}
#backstageArea a {font-weight:bold; margin-left:0.5em; padding:0.3em 0.5em;}
#backstageButton {display:none; position:absolute; z-index:175; top:0; right:0;}
#backstageButton a {padding:0.1em 0.4em; margin:0.1em;}
#backstage {position:relative; width:100%; z-index:50;}
#backstagePanel {display:none; z-index:100; position:absolute; width:90%; margin-left:3em; padding:1em;}
.backstagePanelFooter {padding-top:0.2em; float:right;}
.backstagePanelFooter a {padding:0.2em 0.4em;}
#backstageCloak {display:none; z-index:20; position:absolute; width:100%; height:100px;}

.whenBackstage {display:none;}
.backstageVisible .whenBackstage {display:block;}
/*}}}*/
/***
StyleSheet for use when a translation requires any css style changes.
This StyleSheet can be used directly by languages such as Chinese, Japanese and Korean which need larger font sizes.
***/
/*{{{*/
body {font-size:0.8em;}
#sidebarOptions {font-size:1.05em;}
#sidebarOptions a {font-style:normal;}
#sidebarOptions .sliderPanel {font-size:0.95em;}
.subtitle {font-size:0.8em;}
.viewer table.listView {font-size:0.95em;}
/*}}}*/
/*{{{*/
@media print {
#mainMenu, #sidebar, #messageArea, .toolbar, #backstageButton, #backstageArea {display: none !important;}
#displayArea {margin: 1em 1em 0em;}
noscript {display:none;} /* Fixes a feature in Firefox 1.5.0.2 where print preview displays the noscript content */
}
/*}}}*/
<!--{{{-->
<div class='header' macro='gradient vert [[ColorPalette::PrimaryLight]] [[ColorPalette::PrimaryMid]]'>
<div class='headerShadow'>
<span class='siteTitle' refresh='content' tiddler='SiteTitle'></span>&nbsp;
<span class='siteSubtitle' refresh='content' tiddler='SiteSubtitle'></span>
</div>
<div class='headerForeground'>
<span class='siteTitle' refresh='content' tiddler='SiteTitle'></span>&nbsp;
<span class='siteSubtitle' refresh='content' tiddler='SiteSubtitle'></span>
</div>
</div>
<div id='mainMenu' refresh='content' tiddler='MainMenu'></div>
<div id='sidebar'>
<div id='sidebarOptions' refresh='content' tiddler='SideBarOptions'></div>
<div id='sidebarTabs' refresh='content' force='true' tiddler='SideBarTabs'></div>
</div>
<div id='displayArea'>
<div id='messageArea'></div>
<div id='tiddlerDisplay'></div>
</div>
<!--}}}-->
<!--{{{-->
<div class='toolbar' macro='toolbar [[ToolbarCommands::ViewToolbar]]'></div>
<div class='title' macro='view title'></div>
<div class='subtitle'><span macro='view modifier link'></span>, <span macro='view modified date'></span> (<span macro='message views.wikified.createdPrompt'></span> <span macro='view created date'></span>)</div>
<div class='tagging' macro='tagging'></div>
<div class='tagged' macro='tags'></div>
<div class='viewer' macro='view text wikified'></div>
<div class='tagClear'></div>
<!--}}}-->
<!--{{{-->
<div class='toolbar' macro='toolbar [[ToolbarCommands::EditToolbar]]'></div>
<div class='title' macro='view title'></div>
<div class='editor' macro='edit title'></div>
<div macro='annotations'></div>
<div class='editor' macro='edit text'></div>
<div class='editor' macro='edit tags'></div><div class='editorFooter'><span macro='message views.editor.tagPrompt'></span><span macro='tagChooser excludeLists'></span></div>
<!--}}}-->
To get started with this blank [[TiddlyWiki]], you'll need to modify the following tiddlers:
* [[SiteTitle]] & [[SiteSubtitle]]: The title and subtitle of the site, as shown above (after saving, they will also appear in the browser title bar)
* [[MainMenu]]: The menu (usually on the left)
* [[DefaultTiddlers]]: Contains the names of the tiddlers that you want to appear when the TiddlyWiki is opened
You'll also need to enter your username for signing your edits: <<option txtUserName>>
These [[InterfaceOptions]] for customising [[TiddlyWiki]] are saved in your browser

Your username for signing your edits. Write it as a [[WikiWord]] (eg [[JoeBloggs]])

<<option txtUserName>>
<<option chkSaveBackups>> [[SaveBackups]]
<<option chkAutoSave>> [[AutoSave]]
<<option chkRegExpSearch>> [[RegExpSearch]]
<<option chkCaseSensitiveSearch>> [[CaseSensitiveSearch]]
<<option chkAnimate>> [[EnableAnimations]]

----
Also see [[AdvancedOptions]]
<<importTiddlers>>
Staying alive while playing ~HvZ is never easy but remembering these tricks will help you survive the week.

1: [[Take the Alternate Route]]
2: [[Stick with Your Squad]]
3: [[Don't Run]]
4: [[Listen to NPCs]]
5: [[Conserve Ammo]]
__{{white40{A}}}__
[[Administrator Page]]
[[Advanced Options (admin only)|AdvancedOptions]]
[[Alpha Trooper CS-18]]
[[Antidote]]
[[Approved Blasters]]
[[Assassination]]
@@font-weight:bold;font-size:1.3em;color:red; Are you an admin? If not you shouldn't be here! &nbsp;&nbsp;@@

 Before you can save any changes, you need to enter your password in the form below.  Then configure privacy and other site settings at your [[control panel|http://sbuhvzguide.tiddlyspot.com/controlpanel]] (your control panel username is //sbuhvzguide//).
<<tiddler TspotControls>>

GettingStarted.
<<options>>
<html><div align=left>
<font face=champion><img src="http://images1.wikia.nocookie.net/__cb20100812065114/nerf/images/4/44/AlphaR.jpg" align=left width=50%>
<style type="text/css">
text
{
  font-family: champion;
  font-size: 80px;
}

table#font45
 {
   border: 1px solid black;
   background-image:url('http://www.mediafire.com/conv/171707309ec4a48681df9fd5d3b0ac206ea75d70d990fa3d46bd673c259eb0ed6g.jpg');
   font-family: Champion;
   font-size: 45px;
   background-position: 50% 65%;
   background-repeat: no-repeat; 
   line-height:1;  
   width:45%;
} 
 td
 {
   border: 1px solid black;
   font-size: 30px;
 }
th
{
  border: 4px orange;
  text-align:center;
}
 </style>
<table id="font45">
 <tr>
<th colspan=2 style="border: 5px solid orange; outline-color:black; background-color:black">Alpha Trooper CS-18</th>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Series</td>
   <td>Nerf N-Strike</td>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>6-35 Darts (Clips)</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Streamlines</td>
  <tr height="50%" valign="middle"><font size=6>
   <td>Fire Type</td>
   <td><font style="line-height:100%">Reverse Plunger</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>45-50 feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✓(See Below)</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Other Requirements</td>
   <td>None</td>
 </tr>  
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2010</td>
 </table2> 
</html>
Antidotes are a reward given to humans at the end of a completed [[mission|Missions]]. Antidotes when used can turn an [[un-starved zombie|Zombies]] back into a [[human|Humans]]. It is up to the [[human resistance|Humans]] who is given these antidotes. There are only two instances where antidotes will come into play. One, is if there is a low [[human|Humans]]-[[zombie|Zombies]] ratio early in the game. Or two, a human wins one in an [[Oracle's Challenge]] while carrying an [[Oracle Card]].
Any blaster that is larger than a Maverick is playable in SBU ~HvZ. These include:
*[[Alpha Trooper CS-18]]
*[[Barrel Break IX-2]]
*[[Barricade RV-10]]
*[[Deploy CS-6]]
*[[Firefly REV-8]]
*[[Longshot CS-6]]
*[[Longstrike CS-6]]
*[[Magstrike AS-10]]
*[[Maverick REV-6]]
*[[Quick 16]]
*[[Raider CS-35]]
*[[Rayven CS-18]]
*[[Stampede ECS]]
*[[Spectre REV-5]]
*[[Unity Power System]]
*[[Vulcan EBF-25]]
Assassination is a type of mission which involves eliminating an enemy [[NPC|Non-Player Characters]]. This could be a mission type for either side. In this kind of scenario the [[NPC|Non-Player Characters]] will have some kind of advantage compared to a standard enemy [[player|Players]]. 
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[[Bandana]]
[[Banned Blasters]]
[[Barrel Break IX-2]]
[[Barricade RV-10]]
[[Berserker]]
[[Blasters]]
[[Bounty Board]]
[[Buildings]]
[<img[http://www.mediafire.com/conv/e6191c321d6a3961f6a1997e7d17f987b05198926e498026a1291f2659d4e26e6g.jpg]]Bandanas are items of clothing worn by players in ~HvZ. Bandanas change color every year and designate who is a [[human|Humans]] or [[zombie|Zombies]]. This is given to you by the [[moderators|Moderators]] and must be worn at all times during gameplay. Caught playing without a bandana or losing your bandana @@color(red):''WILL'' @@result in a @@color(red):''STRIKE''@@ by the [[moderators|Moderators]].
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Any blaster that is smaller than a Maverick is @@color(red):''NOT''@@ playable in SBU ~HvZ. This is so we don't scare students and attract police. These include:
*[[Element EX-6]]
*[[Jolt EX-1]]
*[[Nite Finder EX-3]]
*[[Secret Strike AS-1]]
*[[Switch Shot EX-3]]
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<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Barrel Break IX-2</th>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Series</td>
   <td>N-Strike</td>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>10 Darts</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Whistler, Micro</td>
  <tr height="50%" valign="middle"><font size=6>
   <td>Fire Type</td>
   <td><font style="line-height:100%">Double Barrel</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>25-35 feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✗</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Other Requirements</td>
   <td>None</td>
 </tr>  
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2010</td>
 </table2> 
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<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Barricade RV-10<tr height="100%" valign="middle"><font size=6>
   <td>Series</td>
   <td>Nerf N-Strike</td>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>10 Darts</td>
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  <tr height="100%" valign="middle"><font size=6>
   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Whistlers</td>
  <tr height="50%" valign="middle"><font size=6>
   <td>Fire Type</td>
   <td><font style="line-height:100%">Semi-Auto Flywheel</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>25-30 feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✗</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Other Requirements</td>
   <td>3 AA Batteries</td>
 </tr>  
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2010</td>
 </table2> 
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A berserker is a type of NPC. Berserkers are invincible to any attack and are not associated with any alliance. Berserker ~NPCs are very much feared by [[humans|Humans]], turning them into [[zombies|Zombies]] on contact. Berserkers could also cause trouble for [[zombies|Zombies]], as coming into contact means a [[stun|Stunning]]. 

__Countering Him:__
*When a berserker spots the [[resistance|Humans]] he will target a single [[human|Humans]] and approach him slowly. If the [[resistance|Humans]] figures out his target, they can surround the one [[human|Humans]], as the berserker will only tag him. If the [[human|Humans]] gets [[tagged|Tagging]] by a [[zombie|Zombies]] or [[DQs himself|Disqualifying]], the berserker will choose a new target until he makes the [[tag|Tagging]]. 
*[[Approved Blasters]]
*[[Banned Blasters]]
*[[Color of Blasters]]
The bounty board is a feature on the [[SBU HvZ site|https://www.sbhvz.com/]] in which [[zombie|Zombies]] can hunt down to [[tag|Tagging]] specific [[humans|Humans]]. Once the [[tag|Tagging]] is made, the [[zombie|Zombies]] who got the [[kill code|Feed Codes]] can show the [[code|Feed Codes]] to a [[moderator|Moderators]] for a special prize.

Link to bounty board: https://www.sbhvz.com/bounties.php
There is ''__absolutely__'' no play allowed inside any building on campus. When inside a building all [[blasters|Blasters]], stocks and accessories must be put away and out of sight. [[Zombies]] must not also stalk [[humans|Humans]] through buildings. Failure to follow these rules @@color(red):''WILL''@@ result in a @@color(red):''STRIKE''@@ by the moderators.   
@@color(orange):*When in humanities you must also take you bandana off@@
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[[Collection]]
[[Color of Blasters]]
[[ColorPalette]]
[[Combination]]
[[Conserve Ammo]]
[[Contact Info]]
[[Countering Rushes]]
Collection is a type of mission which involves collecting [[objects|Miscellanous Items]] scattered around campus. The locations of these objects could be completely unknown or may have a puzzle or riddle attached to them. Sometimes assembling parts of these [[objects|Miscellanous Items]] together could result in a [[reward|Mission Rewards]]. 
There are two main rules for blaster colors. Blasters can only have half painted in dark colors and the tip of the gun’s barrel must remain the shade of orange it originally came in. Blasters that are painted in any way must be approved by a [[moderator|Moderators]].
Background: #fff
Foreground: #fff
PrimaryPale: #8cf
PrimaryLight: #999
PrimaryMid: #fff
PrimaryDark: #000
SecondaryPale: #ffc
SecondaryLight: #fe8
SecondaryMid: #db4
SecondaryDark: #fff925
TertiaryPale: #eee
TertiaryLight: #ccc
TertiaryMid: #999
TertiaryDark: #666
Error: #f88
Combination is a mission where multiple mission types are only objectives in the [[main|Main Missions]] or [[mini mission|Mini Missions]]. To complete the entire mission in time, generally both sides would split up their forces, increasing efficiency but increasing the chance of running into the enemy. 
Conserving ammo and learning when and when not to fire is essential in ~HvZ. When going to and from class, use as little as ammo as possible as it is your job to pick it up. When you see a [[zombie|Zombies]] approach you during the day, you can intimidate him/her by aiming but not firing. Only fire if he/she rushes or gets really close. Many times [[humans|Humans]] are caught in a huge battle and picking up [[darts|Darts]]/[[socks|Socks]] is not an option. Luckily if you have your initials on them, you can retrieve them from [[moderators|Moderators]] at the SAC Kiosk. 
<html><h1><font face=champion><font style="line-height:50%"><font size=6>Kyle Carpenter </h1><font size=3>
Webmaster<p>
Phone: (516) 761-4619<p>
Email: kylecarpenter92@optonline.net<p>
Skype Username: ToonTownTriumph<p>

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{{textbox{As shown in the animations, when countering [[rushes|Zombie Rush]] it is always important to leave a narrow choke for [[zombies|Zombies]] to run through. The choke allows [[humans|Humans]] to shot at [[zombies|Zombies]] from a safer distance and one-by-one. Some zombies will even back off before attempting to [[rush|Zombie Rush]].}}}

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Without the choke, [[zombies|Zombies]] have more free range and can pick apart lone or inexperienced [[human players|Humans]]. Also, in midst of play many things could go wrong such as a gun jam or stun confusion.
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[[Dart Collecting]]
[[Darts]]
[[Darts (Safety)]]
[[DefaultTiddlers (admin)|DefaultTiddlers]]
[[Deploy CS-6]]
[[Disqualifying]]
[[Don't Be a Douche]]
[[Don't Run]]
[[Door Zones]]
Dart/Sock Collecting is a process which [[players|Players]] pick up their [[darts|Darts]]/[[socks|Socks]] after using them to restock for the next battle. [[Players|Players]] must only pick up their own [[darts|Darts]]. [[Darts]] that players don’t pick up are collected by [[moderators|Moderators]] which players can retrieve if their initials are on them. If a [[zombie|Zombies]] picks up a [[dart|Darts]] or [[sock|Socks]] he is automatically [[stunned|Stunning]] as if he was shot. Picking up other [[players|Players]] [[darts|Darts]] is a {{big{BANNABLE OFFENSE.}}}
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There are many types of darts in SBU ~HvZ, each with their own ranges and accuracies. The majority of the main types including types only used in ~HvZ are below.
*[[Elite Darts]]
*[[Glow Darts]]
*[[Hate Foam]]
*[[Micro|Micro Darts]]
*[[Sonic Micro|Sonic Micro Darts]]
*[[Streamlines|Streamline Darts]]
*[[Tagger Micro|Tagger Micro Darts]]
*[[Whistlers|Whistler Darts]]
Any form of nerf [[dart|Darts]] is allowed in an approved [[blaster|Blasters]]. However, [[velcro tipped darts|Tagger Micro Darts]] are @@color(red):''NOT''@@ allowed in a [[blowpipe|PVC Blowpipe]]. 
[[Home]]
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<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Deploy CS-6</th>
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   <td>Series</td>
   <td>N-Strike</td>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>6-35 Darts</td>
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  <tr height="100%" valign="middle"><font size=6>
   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Streamlines</td>
  <tr height="50%" valign="middle"><font size=6>
   <td>Fire Type</td>
   <td><font style="line-height:100%">Reverse Plunger</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>20-40 feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✗</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Other Requirements</td>
   <td>None</td>
 </tr>  
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2010</td>
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Disqualifying is an act committed by a [[player|Players]] during a mission in which the [[player|Players]] chooses to remove his/herself from the mission. Many [[players|Players]] chose to do this because of schedule conflict or because they prefer to not get [[tagged|Tagging]]. Upon doing so, the [[player|Players]] @@color(red):''CANNOT''@@ re-enter the mission or make any attempt to communicate with involving [[players|Players]] about enemy intelligence. Being caught doing this @@color(red):''WILL''@@ result in a @@color(red):''STRIKE''@@ by the [[moderators|Moderators]]. 
Don’t Be a Douche is an unwritten rule that states [[players|Players]] should respect other players throughout the course of gameplay. It goes along with the honor system in that [[players|Players]] shouldn’t be disrespectful and do immature acts that make the game less enjoyable. Being caught doing these acts @@color(orange):''COULD''@@ result in a @@color(red):''STRIKE''@@ by the [[moderators|Moderators]], especially if it results in injury.
[[Humans]] should @@color(red):__''NEVER''__@@ run when approached by a [[zombie(s)|Zombies]], because of the following reasons:
*Carrying nerf gear will wear you out faster, some [[zombies|Zombies]] will outrun you
*Creates an incentive for [[zombies|Zombies]] to [[rush|Zombie Rush]]
*Decreases aim
*Increases chance of injury, especially in dark or wooded areas
*Sends surrounding [[humans|Humans]] (especially newbies) into a panic
[[Humans]] @@color(orange):__SHOULD ONLY RUN IF__@@:
*A squad leader or moderator calls for it
*There is a real-life threat
*[[Zombies]] outnumber [[humans|Humans]]/[[Human NPCs|Human NPC Types]] 6:1 (except in [[Final Stand|The Final Stand]])
A "door zone" is any area on campus within range of an unlocked door. A door zone is no longer declared safe when a door has locked behind them. When a [[human|Humans]] is in a door zone, he or she must put his/her [[blaster|Blasters]] away if going into that [[building|Buildings]]. A player also must not camp at a door zone and doing so may invoke a penalty up to the [[moderator's|Moderators]] discretion.
* A [[Human|Humans]] is in range of a door zone when he/she is five heel-to-toe steps plus a arm reach away.
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[[Element EX-6]]
[[Elite Darts]]
[[Entering Buildings]]
[[Equipment]]
[[Escort]]
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<html><div align=left><font face=champion><font size=8><font color=red><p>***THIS GUN IS BANNED IN SBU HVZ***<p><font color=black><img src="http://dartstrike.com/images/nerf_n_strike_element.jpg" align=left>
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<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Element EX-6</th>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Series</td>
   <td>Nerf N-Strike</td>
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 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>6 Darts</td>
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   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Micro</td>
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   <td>Fire Type</td>
   <td><font style="line-height:100%">Direct Plunger</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>40-45 feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✓(See Below)</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Other Requirements</td>
   <td>None</td>
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  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2008</td>
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[<img[http://www.hasbro.com/common/productimages/en_US/ccc9759a5056900b108afcc9f1f0dede/5CC6FD805056900B104C863531379D91.jpg]]
The Elite Dart is a type of dart that is compatible with new ~N-Strike Elite and most older ~N-Strike [[blasters|Blasters]]. The darts are designed to look similar to regular [[streamlines|Streamline Darts]] but travel further due to increased length and more dense foam. Commercials say the dart can reach a range of 75 feet with the ~N-Strike Elite. In older models, studies shown that the length will increase by up to 15 feet from [[regular streamlines|Streamline Darts]]. 
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When a [[human|Humans]] or [[zombie|Zombies]] enters a [[building|Buildings]], he/she is allowed to keep their [[bandana|Bandana]] on their head or arm(except for [[Humanities]]). However, a [[zombie|Zombies]] is not allowed to stalk a [[human|Humans]] through a [[building|Buildings]] and doing so @@color(red):''WILL''@@ result in a @@color(red):''STRIKE''@@ by the [[moderators|Moderators]]. 
*[[Bandana]]
*[[Blasters]]
*[[Darts]]
*[[Game Elements]]
*[[ID Cards]]
*[[PVC Blowpipe]]
*[[Socks]]
Escort is a type of mission which involves escorting a [[NPC|Non-Player Characters]] to a desired location(s). The location(s) are generally given to the [[players|Players]] but the [[NPC|Non-Player Characters]] could choose to keep them secret. This generally increases the risk of [[human|Humans]]-[[zombie|Zombies]] interaction because the [[NPC|Non-Player Characters]] may deliberately run into enemy territory. Losing the [[NPC|Non-Player Characters]] may result in failure of the mission unless it wasn’t the main objective.
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[[Feed Codes]]
[[Firefly REV-8]]
[[Friendly Human NPC's]]
[[Friendly Zombie NPC's]]
A “feed” code is a set of numbers attached to [[humans|Humans]] [[HvZ ID Cards|ID Cards]] which is teared off when [[tagged|Tagging]] by a [[zombie|Zombies]]. The [[zombie|Zombies]] player is then credited with the [[tag|Tagging]] if he/she enters it on the [[“Report a Tag”|https://www.sbhvz.com/kill.php]] page on the SBU ~HvZ Site. Upon entering the code, your [[starve timer|Starving]] is automatically reset to 48 hours. There are two different types of feed codes, assist and kill. Both reset the [[starve timer|Starving]], however, kill codes are special in which they count for the number of tags a [[zombie|Zombies]] has. You can find out how many tags each player has by going to the [[“Players”|https://www.sbhvz.com/players.php]] page on the [[SBU HvZ site|https://www.sbhvz.com/]] and checking the box that says “tags”.

Insert Feed Code: https://www.sbhvz.com/kill.php
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 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Series</td>
   <td>N-Strike</td>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>16 Darts</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Glow Streamlines</td>
  <tr height="50%" valign="middle"><font size=6>
   <td>Fire Type</td>
   <td><font style="line-height:100%">Direct Plunger</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>30-40 feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✓(See Below)</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Other Requirements</td>
   <td>None</td>
 </tr>  
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2003</td>
 </table2> 
</html>
Friendly [[Human|Humans]] [[NPC’s|Non-Player Characters]] is a reward given to [[humans|Humans]] at the end of a completed [[mission|Missions]]. These [[NPC’s|Non-Player Characters]] will fight alongside [[humans|Humans]] during battle and can only be killed by removing their bandana. The types are below.
*[[Melee NPC]]
*[[Neutral NPC]]
*[[Ranged NPC]]
*[[Scientist NPC]]
Friendly Zombie NPC’s is a reward given to [[zombies|Zombies]] at the end of a completed [[mission|Missions]]. These [[NPC’s|Non-Player Characters]] will fight alongside [[zombies|Zombies]] during battle and can only be [[killed|Killing a NPC]] by removing their [[bandana|Bandana]].
__{{white40{G}}}__
[[Game Elements]]
[[Gathering Water]]
[[Getting Shot By a Human]]
[[GettingStarted]](admin)
[[Glow Darts]]
*[[Feed Codes]]
*[[Miscellanous Items]]
*[[Water Bucket]]
Gathering water is a type of [[mini-mission|Mini Missions]] in which a [[human|Humans]] must take water (bucket filled with rocks) and transport it to its desired goal. The [[moderators|Moderators]] decide who must carry the water, where the bucket is and where it must be dropped off. Normally [[zombies|Zombies]] are given tips as to where the water may be headed so bringing a team with you is your best hope of surviving. Failure to complete the mission will result in a more difficult night mission for the [[human resistance|Humans]].
When a [[zombie|Zombies]] is shot by a [[human|Humans]], he/she is forced to place their [[bandana|Bandana]] around their neck for 15 minutes (or longer depending on [[rewards|Mission Rewards]]) to indicate that he/she is [[stunned|Stunning]]. When [[stunned|Stunning]] you must not engage [[humans|Humans]] in anyway and cannot use your phone or other communication device for playing purposes. Failure to follow these rules will result in a @@color(orange):''WARNING''@@ upon first offense and @@color(red):''WILL''@@ result in @@color(red):''STRIKE''@@ in repeated offenses.
To get started with this blank [[TiddlyWiki]], you'll need to modify the following tiddlers:
* [[SiteTitle]] & [[SiteSubtitle]]: The title and subtitle of the site, as shown above (after saving, they will also appear in the browser title bar)
* [[MainMenu]]: The menu (usually on the left)
* [[DefaultTiddlers]]: Contains the names of the tiddlers that you want to appear when the TiddlyWiki is opened
You'll also need to enter your username for signing your edits: <<option txtUserName>>
<html><div align=center><font style="line-height:1%"><font face=champion><font size=15><p><p><u>HvZ Glossary</u></font><p><font size=4>Everything from A-Zed</html>{{gloss{[[A]] [[B]] [[C]] [[D]] [[E]] [[F]] [[G]] [[H]] [[I]] [[J]] [[K]] [[L]] [[M]] [[N]] [[O]] [[P]] [[Q]] [[R]] [[S]] [[T]] [[U]] [[V]] [[W]] @@color(gray):X Y@@ [[Z]] [[0-9]]}}}
[<img[http://2.bp.blogspot.com/-kjABXCXnE60/TrGbKw1ZOlI/AAAAAAAADlM/XE4RnReCIhg/s1600/Glow+Streamline2.jpg]]
A glow dart is a type of dart that will glow in complete darkness. They come with the 2003 Firefly in mirco form and the [[2012 Rayven|Rayven CS-18]] in [[streamline|Streamline Darts]] form. They are also available seperately in select stores. They are designed and perform just like [[ordniary streamline darts|Streamline Darts]].
<html>
<style text="text/css">
.right
{
position:absolute;
right:350px;
}
img
{
width:50%;
}
</style>
</html>
Once a zombie player has handed a [[moderator|Moderators]] a kill from the [[bounty board|Bounty Board]], the player maybe granted a half or full shield depending on the reward for that bounty. It works the same as a [[shield zombie NPC|Shield]].
[<img[http://www.mediafire.com/conv/e792803ce0da4dacef0c335d38fbd887516bfa2178c2e0cef9c055d0f70631356g.jpg]]Hate foam is a special type of nerf dart custom made by [[Hate Team]] member, Chris ~DaSilva. The first generation was sold to [[players|Players]] in the fall of 2011 and the second generation was sold in the spring of 2012. The darts are made to replace the standard [[orange streamline|Streamline Darts]] and can shoot farther than normal [[streamlines|Streamline Darts]]. A new generation of darts is expected to make a return this coming semester.
<html>
<style text="text/css">
.right
{
position:absolute;
right:350px;
}
img
{
width:50%;
}
</style>
</html>
Hate Team is a squad in SBU ~HvZ made up of an elite group of human players. Many of its members are squad leaders or have played the game numerous times. They almost all have modded blasters and only form up under extreme circumstances. Because they are an elite group the only way to become a member is by invitation.
<html><div align=center><font face=champion><font size=6><u>Welcome to the (un)Official Guide of Stony Brook HvZ</u></font></align>
<font size=5>
<div align=left>
<font style="line-height:100%"><p>
Feel free to explore all the information this site has to offer as it constantly grows with new information every couple of days about the game. You can navigate to different pages using the sidebar on your left. 
<p>
If you have any questions regarding the tiddlywiki, the game or any of the strategies I provide, feel free to visit the "Contact Info" page. You can also post comments right on the site if you want feedback.
<p>
<div align=center>
<font color=red><font size=4>
***SITE UNDER CONSTRUCTION FOR 2013 GAME***
</align>
</font>
</html>
The Honor System is an unwritten rule which [[players|Players]] should follow to ensure fairness and honesty within the game. Many times when this comes into play is when a [[zombie|Zombies]] gets [[shot|Shooting a Zombie]] and thinks the [[human|Humans]] missed. In this case, if the [[human|Humans]] saw the [[dart|Darts]] hit, regardless of whether the [[zombie|Zombies]] felt it or not, the [[zombie|Zombies]] must trust in the [[human|Humans]] in the case of the Honor System. If a [[player|Players]] is caught lying using the honor system, he/she could be given a @@color(red):''STRIKE''@@ by a [[moderator|Moderators]].
*[[Melee NPC]]
*[[Neutral NPC]]
*[[Ranged NPC]]
*[[Scientist NPC]]
The most common human rewards are listed below. Other rewards are subject to change from game to game.
*[[Antidote]]
*[[Friendly NPC's|Friendly Human NPC's]]
*[[Immunity]]
*[[Increased Stun Timers]]
*[[Intelligence]]
*[[Safe-Zone|Safe Zone Rewards]]
*[[Blasters]]
*[[Blowpipes|PVC Blowpipe]]
*[[Darts|Darts (Safety)]]
*[[Dart Collecting]]
*[[Entering Buildings]]
*[[Shooting a Zombie]]
*[[Tagged By a Zombie|Tagging]]
*[[What to Wear|What to Wear (Human)]]
[[5 Ways to Stay Alive]]
[[Squad Do's and Don'ts Animations|Squad Do's and Don'ts]]
[[Scenarios]]
Although ~HvZ is a USG approved event, it is not highly regarded by the heads of the Humanities department. Because of this, the [[moderators|Moderators]] are strictly enforcing a [[no-play zone|No Play Zones]] near the [[building|Buildings]]. Any player who enters the [[building|Buildings]] must put away their [[blaster(s)|Blasters]] and remove their [[bandanas|Bandana]]. Anybody caught wearing gear in humanities will not recieve a penalty by the [[moderators|Moderators]] but could face the wraith of the humanities department.   
[<img[http://flinters17.files.wordpress.com/2010/12/humans-vs-zombies-blog1.jpg]]
Humans are players in ~HvZ who survive by dodging waves of enemy zombie attacks. More info on humans are below:
   *[[Identifying a Human]]
   *[[Rules|Human Rules]]
   *[[Squads]]
   *[[Winning|Winning (Human)]]
<html>
<style text="text/css">

img
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</div>
</html>
[<img[http://www.mediafire.com/conv/0cd28ceeeafec6e09ae6a258e15ac3b0fb700c1d7b5c255a35a3694e5f47711f6g.jpg]]
ID Cards are items carried by players in ~HvZ. Players must have two forms of ID to play; their SBU ID Card and their ~HvZ ID Card. The ~HvZ ID Card is given to you by the [[moderators|Moderators]] and must be present at all times during gameplay. A fully intact card will indicate they have not been [[tagged|Tagging]] and are therefore [[human|Humans]]. A card stripped of its [[feed codes|Feed Codes]] indicates a [[zombie|Zombies]]. Caught playing without either of these cards or playing on the wrong side @@color(red):''WILL''@@ result in a @@color(red):''STRIKE''@@ by the [[moderators|Moderators]].
<html>
<style text="text/css">
img
{
width:50%;
}
</style>
</html>
A human is easily identifiable when presenting a nerf [[blaster|Blasters]], [[darts|Darts]] or [[socks|Socks]]. You can also identify a human when the player has a [[bandana|Bandana]] on his/her upper-arm. [[Moderators]] will sometimes check at [[missions|Missions]] to see whether they are actually [[humans|Humans]] by making sure their [[ID Card|ID Cards]] is fully intact. 
A zombie is identifiable by the [[bandana|Bandana]] around his/her head. [[Moderators]] normally don't check their [[ID Card|ID Cards]] for zombies unless they look suspicious.
Immunity is a reward given to [[humans|Humans]] at the end of a completed [[mission|Missions]]. When [[humans|Humans]] have immunity they cannot be [[tagged|Tagging]] by [[zombies|Zombies]] for a certain period of time. During this period, [[humans|Humans]] can still [[stun|Stunning (Zombie)]] zombies.
<<importTiddlers>>
Increased [[stun timers|Stun Timers (Missions)]] are a reward given to [[humans|Humans]] at the end of a completed [[mission|Missions]]. Upon receiving the reward, [[zombies|Zombies]] must wait a said time longer than 15 minutes before they can attempt to [[tag|Tagging]] [[humans|Humans]] again. This rule does not have to be followed in the case of a [[respawn point|Respawn Point]]. 
Intelligence is a reward given to ether side at the end of a completed [[mission|Missions]]. Intelligence is given by a [[moderator|Moderators]] or [[NPC|Non-Player Characters]] who has foresight toward the next [[mission|Missions]] or part of the storyline. It could be given to sides as part of a puzzle or could be more straightforward. 
<html><div align=left><font face=champion><font size=8><font color=red><p>***THIS GUN IS BANNED IN SBU HVZ***<p><font color=black><img src="http://images3.wikia.nocookie.net/__cb20111006230818/nerf/images/c/c0/Joltex1.jpg" align=left width=50%>
<style type="text/css">
text
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table#font45
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   font-family: Champion;
   font-size: 45px;
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 td
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<table id="font45">
 <tr>
<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Jolt Ex-1</th>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Series</td>
   <td>Nerf N-Strike</td>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>1 Dart</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Whistler</td>
  <tr height="50%" valign="middle"><font size=6>
   <td>Fire Type</td>
   <td><font style="line-height:100%">Direct Plunger</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>40-45 feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✗</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Other Requirements</td>
   <td>None</td>
 </tr>  
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2011</td>
 </table>
</html>
A player is allowed to jump into a wall or structure within the height of the player’s waist. Any attempt to violate this rule @@color(red):''WILL''@@ result in a @@color(red):''STRIKE''@@ by the moderators. Also climbing walls and trees are strictly prohibited.
To kill an [[NPC|Non-Player Characters]], you need to remove their [[bandana|Bandana]] from their pocket. Their [[bandana|Bandana]] will be white. In some circumstances, [[NPC’s|Non-Player Characters]] may not have any [[bandanas|Bandana]] in plain sight. You may need to provide him/her with something first such as [[item|Miscellanous Items]] or throw a [[sock|Socks]] to make the [[bandana|Bandana]] appear. 
*In other circumstances, the [[bandana|Bandana]] may never appear at all, making him/her invincible. In this case avoid this [[NPC|Non-Player Characters]] whenever possible.    
Listen to [[NPCs|Non-Player Characters]] when playing the game; they sometimes relay information when playing. Many times the [[NPC|Non-Player Characters]] tells the [[humans|Humans]] information and it gets ignored. This could mean the difference between success and failure for either alliance. This could also lead to hidden rewards.
/***
|''Name:''|LoadRemoteFileThroughProxy (previous LoadRemoteFileHijack)|
|''Description:''|When the TiddlyWiki file is located on the web (view over http) the content of [[SiteProxy]] tiddler is added in front of the file url. If [[SiteProxy]] does not exist "/proxy/" is added. |
|''Version:''|1.1.0|
|''Date:''|mar 17, 2007|
|''Source:''|http://tiddlywiki.bidix.info/#LoadRemoteFileHijack|
|''Author:''|BidiX (BidiX (at) bidix (dot) info)|
|''License:''|[[BSD open source license|http://tiddlywiki.bidix.info/#%5B%5BBSD%20open%20source%20license%5D%5D ]]|
|''~CoreVersion:''|2.2.0|
***/
//{{{
version.extensions.LoadRemoteFileThroughProxy = {
 major: 1, minor: 1, revision: 0, 
 date: new Date("mar 17, 2007"), 
 source: "http://tiddlywiki.bidix.info/#LoadRemoteFileThroughProxy"};

if (!window.bidix) window.bidix = {}; // bidix namespace
if (!bidix.core) bidix.core = {};

bidix.core.loadRemoteFile = loadRemoteFile;
loadRemoteFile = function(url,callback,params)
{
 if ((document.location.toString().substr(0,4) == "http") && (url.substr(0,4) == "http")){ 
 url = store.getTiddlerText("SiteProxy", "/proxy/") + url;
 }
 return bidix.core.loadRemoteFile(url,callback,params);
}
//}}}
<html><div align=left>
<font face=champion><img src="http://images2.wikia.nocookie.net/__cb20110825075105/nerf/images/8/82/Longshot_yellow.jpg" align=left width=50%>
<style type="text/css">
text
{
  font-family: champion;
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}

table#font45
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   border: 1px solid black;
   background-image:url('http://www.mediafire.com/conv/171707309ec4a48681df9fd5d3b0ac206ea75d70d990fa3d46bd673c259eb0ed6g.jpg');
   font-family: Champion;
   font-size: 45px;
   background-position: 50% 65%;
   background-repeat: no-repeat; 
   line-height:1;  
   width:45%;
} 
 td
 {
   border: 1px solid black;
   font-size: 30px;
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th
{
  border: 4px orange;
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}
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<table id="font45">
 <tr>
<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Longshot CS-6</th>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Series</td>
   <td>N-Strike</td>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>6-35 Darts</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Streamlines</td>
  <tr height="50%" valign="middle"><font size=6>
   <td>Fire Type</td>
   <td><font style="line-height:100%">Direct Plunger</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>30-35 feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✓(See Below)</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Other Requirements</td>
   <td>None</td>
 </tr>  
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2006</td>
 </table2> 
</html>
<html><div align=left>
<font face=champion><img src="http://images4.wikia.nocookie.net/__cb20100125014332/nerf/images/thumb/e/eb/Nerf-Longstrike-CS-6-1024x320.jpg/1000px-Nerf-Longstrike-CS-6-1024x320.jpg" align=left width=50%>
<style type="text/css">
text
{
  font-family: champion;
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table#font45
 {
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   font-family: Champion;
   font-size: 45px;
   background-position: 50% 65%;
   background-repeat: no-repeat; 
   line-height:1;  
   width:45%;
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 td
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   border: 1px solid black;
   font-size: 30px;
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th
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 </style>
<table id="font45">
 <tr>
<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Longstrike CS-6</th>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Series</td>
   <td>N-Strike</td>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>6-35 Darts</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Streamlines</td>
  <tr height="50%" valign="middle"><font size=6>
   <td>Fire Type</td>
   <td><font style="line-height:100%">Reverse Plunger</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>20-30 feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✓(See Below)</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Other Requirements</td>
   <td>None</td>
 </tr>  
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2010</td>
 </table2> 
</html>
<html><div align=left>
<font face=champion><img src="http://images3.wikia.nocookie.net/__cb20100125014309/nerf/images/5/50/Image4.png" align=left width=50%>
<style type="text/css">
text
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table#font45
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   font-family: Champion;
   font-size: 45px;
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   background-repeat: no-repeat; 
   line-height:1;  
   width:45%;
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 td
 {
   border: 1px solid black;
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th
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 </style>
<table id="font45">
 <tr>
<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Magstrike AS-10</th>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Series</td>
   <td>N-Strike</td>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>10 Darts</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Whistler</td>
  <tr height="50%" valign="middle"><font size=6>
   <td>Fire Type</td>
   <td><font style="line-height:100%">Air System</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>20-30 feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✗</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Other Requirements</td>
   <td>None</td>
 </tr>  
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2010</td>
 </table2> 
</html>
Main missions are normally larger missions that involve a vast majority of players on both sides. These missions are more difficult to complete than [[mini-missions|Mini Missions]] and there is a very high-risk of [[human|Humans]]-[[zombie|Zombies]] interaction. With the increased difficulty there is also an increase in [[reward|Mission Rewards]] if the mission is completed. Often rewards involve either knowledge about upcoming events, players or locations or could be a material advantage such as extra [[NPC’s|Non-Player Characters]], [[larger respawn times|Stun Timers (Missions)]], easier missions etc…
[[Home]] 
[[Official Rules]] 
[[Missions]] 
[[Equipment]]
[[Players]]
[[Human Strategies]]
[[Zombie Strategies]] 
[[Glossary]]
[[Updates]]
----
[[Administrator Page]]
[[Contact Info]]
<html><div align=left>
<font face=champion><img src="http://www.thinkgeek.com/images/products/zoom/943c_nerf_maverick.jpg" align=left width=50%>
<style type="text/css">
text
{
  font-family: champion;
  font-size: 80px;
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   font-size: 45px;
   background-position: 50% 65%;
   background-repeat: no-repeat; 
   line-height:1;  
   width:45%;
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 td
 {
   border: 1px solid black;
   font-size: 30px;
 }
th
{
  border: 4px orange;
  text-align:center;
}
 </style>
<table id="font45">
 <tr>
<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Maverick REV-6</th>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Series</td>
   <td>N-Strike</td>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>6 Darts</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Micro</td>
  <tr height="50%" valign="middle"><font size=6>
   <td>Fire Type</td>
   <td><font style="line-height:100%">Reverse Plunger</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>20-25 feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✗</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Other Requirements</td>
   <td>None</td>
 </tr>  
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2004</td>
 </table2> 
</html>
{{img20{[<img[http://2.bp.blogspot.com/_km53cj4uhRA/TGrrgubXuPI/AAAAAAAABgI/ZifQZecTQ04/s1600/Nerf+N-Force+Warlock+Axe+Toy.jpg]]}}}{{img11{[<img[http://www.wired.com/images_blogs/geekdad/images/2009/03/18/nerf_nforce_blue.jpg]]}}}
A Melee NPC is a special [[human|Humans]] [[NPC|Non-Player Characters]] who wields melee weapons. These weapons could be in the form of swords, axes or shields. Melee [[NPC’s|Non-Player Characters]] are great for [[missions|Missions]] where [[humans|Humans]] are guarding an entrance way with a narrow choke point because Melee [[NPC’s|Non-Player Characters]] can block [[zombie|Zombies]] [[rushes|Zombie Rush]]. However these [[NPC’s|Non-Player Characters]] are very easy to lose because [[zombies|Zombies]] can be within reaching point of his [[bandana|Bandana]] if not supported.
[<img[http://images1.wikia.nocookie.net/__cb20111120073131/nerf/images/8/83/Micro_dart.png]]
A micro dart is a type of suction dart used by select nerf [[blasters|Blasters]]. It was one of the first darts released by Nerf in 1993 and its suction cup head is designed to stick to surfaces when traveling fast enough. They are compatible with single-shot blasters and revolvers. Refill packs are available at select toy stores.
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<style text="text/css">
.right
{
position:absolute;
right:350px;
}
img
{
width:50%;
}
</style>
</html>
Mini missions are a smaller missions, normally during the day (12pm-3pm) where [[humans|Humans]] or [[zombies|Zombies]] can complete objectives to help their side. These missions are shorter and normally give out small [[rewards|Mission Rewards]] which could help during the [[main mission|Main Missions]]. Becuase these are small, they don't normally draw very large groups from either side. It is a small likelihood of interaction between the two sides.
[<img[http://www.wpclipart.com/household/recycle/cardboard_box_with_empty_cans.png]]
~HvZ [[missions|Missions]] are chock-filled with random stuff that you need to protect/retrieve/find around campus. Sometimes finding these objects are helpful while others can lead to dangerous traps.
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<style text="text/css">
img
{
width:50%;
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}
</style>
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Mission briefing zones are special temporary safe zones where either [[NPCs|Non-Player Characters]] or [[moderators|Moderators]] brief players about the mission before it happens. During this time, [[human|Humans]]-[[zombie|Zombies]] interaction is halted but gameplay continues. [[Moderators]] choose these zones and normally are located at opposite sides of campus. (I.e. Mendy and Tabler) Whether these zones move or appear/disappear are up to the [[moderators|Moderators]] discretion. 
*[[Human Rewards]]
*[[Zombie Rewards]]
During a [[mission|Missions]] there could be special requirements or rules set by the [[moderators|Moderators]]. Some of these are listed below:
*[[Disqualifying]]
*[[Briefing Zones|Mission Briefing Zones]]
*[[Non-Player Characters]]
*[[Stun Timers|Stun Timers (Missions)]]
*[[Time-Outs]]
*[[Assassination]]
*[[Collection]]
*[[Combination]]
*[[Escort]]
*[[Point Defense]]
*[[The Final Stand]]
*[[Thunderdome]]
Missions are a set of objectives given to either [[humans|Humans]] or [[zombies|Zombies]] to complete. Missions are a main part of SBU ~HvZ because they enhance gameplay for both sides as well as draw students to come and play. Upon completing a mission, either side is rewarded with knowledge or a material advantage that will help along the way.
*[[Gathering Water]]
*[[Mini Missions]]
*[[Main Missions]]
*[[Mission Rewards]]
*[[Mission Rules]]
*[[Mission Types]]
*[[Secret Missions]]
*[[The Oracle]]
A Mobile Respawn Point is a reward given to [[zombies|Zombies]] at the end of a completed [[mission|Missions]]. It is one of the highest rewards the [[zombie|Zombies]] horde could receive. It works just like a normal [[respawn point|Respawn Point]] except it moves alongside [[zombie|Zombies]] forces in the form of an [[NPC|Non-Player Characters]] or other [[object|Miscellanous Items]]. It is very hard for [[humans|Humans]] to win battles when a mobile respawn is in play.
Moderators (mods) are the referees of ~HvZ and perform a wide variety of tasks to enhance gaming experience. More info on mods are below:
*[[Identifying a Mod]]
*[[Tasks Perfomed by Mods]]
*[[When to Call a Mod]]
{{animation{[<img[http://farm4.staticflickr.com/3788/9677761391_a2cea6c74a_o.gif]]}}}

As shown in the animations, you should always be in motion when you’re in a [[squad|Squads]]. This doesn’t mean [[run|Don't Run]]. It means walking at a comfortable pace in which you can still shoot. Aviod walls whenever necessary.


<html>
<font size=4><font color = red><div align=center><div style="line-height:100%">
***If you are having trouble displaying the animations, it means your computer either is too slow or is not configured properly.***
<p>
<font color=white>Click here to install the latest version of <a href="http://get2.adobe.com/flashplayer/">flash player</a>.
</style>
</font>
</html>
{{animation{[<img[http://farm6.staticflickr.com/5496/9677763777_df987e6ef2_o.gif]]}}}


Backing up against a wall or staying in one spot for too long can cause trouble. [[Zombies]] will be able to form up around you to try and [[rush|Zombie Rush]].
Many times during the game, especially during [[missions|Missions]], [[NPCs|Non-Player Characters]] will interact with each other, often relaying information and sometimes engaging in combat with each other. [[Humans]] and [[zombies|Zombies]] should pay attention because some [[information|Intelligence]] may be helpful to understanding the game in its full context. [[Humans]], however should keep their distance because at any time, an [[NPC|Non-Player Characters]] may turn against [[humans|Humans]] and could [[stun|Stunning]] and or [[tag|Tagging]] them.
Neutral NPC’s are special players who normally don’t interact with combat situations but could provide [[intelligence|Intelligence]] toward the [[mission|Missions]] as it develops. Sometimes a Neutral NPC is turned into a Human NPC due to a [[mission|Missions]] choice, how the storyline is developed or to even the odds of the two alliances. A Neutral NPC could turn into a Zombie NPC for the same reasons.
<html><div align=left><font face=champion><font size=8><font color=red><p>***THIS GUN IS BANNED IN SBU HVZ***<p><font color=black><img src="http://images4.wikia.nocookie.net/__cb20090729224257/nerf/images/4/4e/66EAE2B4D56FE1124D8A7462910EB961.jpg" align=left>
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<table id="font45">
 <tr>
<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Nite Finder EX-3</th>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Series</td>
   <td>Nerf N-Strike</td>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>3 Darts</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Micro</td>
  <tr height="50%" valign="middle"><font size=6>
   <td>Fire Type</td>
   <td><font style="line-height:100%">Direct Plunger</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>40-45 feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✗</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Other Requirements</td>
   <td>2 AA Batteries (Light)</td>
 </tr>  
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2004</td>
 </table>
</html>
"No Play Zones" are areas of the campus where gameplay is suspended and no players can get [[shot|Getting Shot By a Human]] or [[tagged|Tagging]]. These areas include:
*Any Acedemic Building
*Parking Lots
*Parking Garages
*Train Tracks
*Anywhere near [[Humanities]]
Playing inside these zones makes a player definitely liable for a @@color(red):''STRIKE''@@ by a moderator.
Non-players characters (N.P.C.s) are [[moderators|Moderators]] who act as special players within the game and perform a variety of tasks to further enhance gameplay for both sides. These tasks could be as subtle as providing [[intelligence|Intelligence]] to an alliance or could be as engaging as taking a side during combat. N.P.C.s are common during [[missions|Missions]] and sometimes N.P.C.s are dressed to have to do with the storyline. More information on N.P.C.s are below:
*[[Berserker]]
*[[Human NPC Types]]
*[[Killing a NPC]]
*[[NPC to NPC Interaction]]
*[[Zombie NPC Types]]
<html><u>
<div align="center">
<font size="30px">
<NOBR>
Official HvZ Rules
</NOBR>
</html>[[Overview]]
[[Zones of Play]]
[[Human Rules]]
[[Zombie Rules]]
[[Safety Rules]]
[[Unwritten Rules]]
[[Three-Strike Penalty]]
[[What's New??]]
<<tiddler TspotOptions>>These [[InterfaceOptions]] for customising [[TiddlyWiki]] are saved in your browser

Your username for signing your edits. Write it as a [[WikiWord]] (eg [[JoeBloggs]])

<<option txtUserName>>
<<option chkSaveBackups>> [[SaveBackups]]
<<option chkAutoSave>> [[AutoSave]]
<<option chkRegExpSearch>> [[RegExpSearch]]
<<option chkCaseSensitiveSearch>> [[CaseSensitiveSearch]]
<<option chkAnimate>> [[EnableAnimations]]

----
Also see [[AdvancedOptions]]
[<img[http://www.eyeofhorus.biz/wp-content/uploads/2012/07/RWS_Tarot_13_Death.jpg]] An Oracle Card is a special card given to a [[human|Humans]] by a [[moderator|Moderators]]. The card can be given to a [[human|Humans]] by either completing [[secret missions|Secret Missions]] or helping a fellow player [[human|Humans]] or [[zombie|Zombies]]. The card is beneficial at the [[Oracle|The Oracle]] because if you lose the [[Oracle's Challenge]], you do not get [[turned|Tagging]]. However, because they are a limited number of cards, whether or not you win the challenge, you must give up the card. It's good to waste the card early because if you are [[tagged|Tagging]] by a [[zombie|Zombies]] with the card in possession, you must give up the card.
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img
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The Oracle's Challenge is a duel in which [[human(s)|Humans]] would face off against [[zombie(s)|Zombies]] for the chance for [[humans|Humans]] to win [[rewards|Human Rewards]]. Before the challenge begins, the moderator in charge will ask the [[human(s)|Humans]] if they would still like to continue but will only ask them if they do not have an [[Oracle Card]]. The challenges range from acquiring items, to a [[thunderdome|Thunderdome]]. Although [[zombies|Zombies]] can't win any prizes, if the [[human|Humans]] or group of [[humans|Humans]] cannot win the battle, they will be [[turned|Tagging]]. The only way for a [[human|Humans]] to safe himself from being turned is if he is carrying an [[Oracle Card]].
The original zombie (OZ) is the first zombie in the game and is notified by a [[moderator|Moderators]] via text when the game begins. The original zombie will disguise himself as a regular [[human|Humans]] and attempt to [[tag|Tagging]] any [[human(s)|Humans]] he/she comes in contact with. The original zombie can get [[stunned|Stunning]] like a regular zombie so if you are unsure whether your buddy is the OZ, shoot him/her anyway to make sure. Once the original zombie has made his/her first [[tag|Tagging]], the player can stay disguised as a [[human|Humans]] for 15 minutes or until he/she gets [[stunned|Stunning]], whichever comes first.
Humans vs. Zombies is a giant game of tag. All players begin as [[humans|Humans]], and one is randomly chosen to be the “Original Zombie". The Original Zombie acts as a human in disguise and tags [[human players|Humans]] and turns them into [[zombies|Zombies]]. [[Zombies]] can also tag [[humans|Humans]], turning them into [[zombies|Zombies]] as well. [[Zombies]] must feed on (tag) a [[human|Humans]] every 48 hours or they will [[starve to death|Starving]] and are out of the game. The winner is determined by the outcome of [[the final mission|The Final Stand]] or if all [[humans|Humans]] are turned into [[zombies|Zombies]], whichever comes first.
A PVC Blowpipe is a cut 2' long PVC pipe exactly 1/2 in diameter. With the correct [[darts|Darts]] and proper lung capacity, [[darts|Darts]] can travel very far distances. Blowpipes can be no longer than two feet in length. They cannot shoot [[velcro tipped darts|Tagger Micro Darts]].
<html><div align=left><font size=6><font style="line-height:100%">
<font face=champion>
<img src="http://www.mediafire.com/conv/0dc30b1bf8533818ed269db4c6c67156c0cd6d8d227b3f33c491a96954e621f16g.jpg" align=left width=50%>
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<table id="font45">
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<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>PVC Blowpipe</th>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>1 Dart</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Whistler, Streamlines</td>
  <tr height="50%" valign="middle"><font size=6>
   <td>Fire Type</td>
   <td><font style="line-height:100%">Lung Powered </td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>50+ feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✓(See Below)</td>
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<div id='mainMenu' refresh='content' tiddler='MainMenu'></div>
<div id='sidebar'>
<div id='sidebarOptions' refresh='content' tiddler='SideBarOptions'></div>
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/***
|''Name:''|PasswordOptionPlugin|
|''Description:''|Extends TiddlyWiki options with non encrypted password option.|
|''Version:''|1.0.2|
|''Date:''|Apr 19, 2007|
|''Source:''|http://tiddlywiki.bidix.info/#PasswordOptionPlugin|
|''Author:''|BidiX (BidiX (at) bidix (dot) info)|
|''License:''|[[BSD open source license|http://tiddlywiki.bidix.info/#%5B%5BBSD%20open%20source%20license%5D%5D ]]|
|''~CoreVersion:''|2.2.0 (Beta 5)|
***/
//{{{
version.extensions.PasswordOptionPlugin = {
	major: 1, minor: 0, revision: 2, 
	date: new Date("Apr 19, 2007"),
	source: 'http://tiddlywiki.bidix.info/#PasswordOptionPlugin',
	author: 'BidiX (BidiX (at) bidix (dot) info',
	license: '[[BSD open source license|http://tiddlywiki.bidix.info/#%5B%5BBSD%20open%20source%20license%5D%5D]]',
	coreVersion: '2.2.0 (Beta 5)'
};

config.macros.option.passwordCheckboxLabel = "Save this password on this computer";
config.macros.option.passwordInputType = "password"; // password | text
setStylesheet(".pasOptionInput {width: 11em;}\n","passwordInputTypeStyle");

merge(config.macros.option.types, {
	'pas': {
		elementType: "input",
		valueField: "value",
		eventName: "onkeyup",
		className: "pasOptionInput",
		typeValue: config.macros.option.passwordInputType,
		create: function(place,type,opt,className,desc) {
			// password field
			config.macros.option.genericCreate(place,'pas',opt,className,desc);
			// checkbox linked with this password "save this password on this computer"
			config.macros.option.genericCreate(place,'chk','chk'+opt,className,desc);			
			// text savePasswordCheckboxLabel
			place.appendChild(document.createTextNode(config.macros.option.passwordCheckboxLabel));
		},
		onChange: config.macros.option.genericOnChange
	}
});

merge(config.optionHandlers['chk'], {
	get: function(name) {
		// is there an option linked with this chk ?
		var opt = name.substr(3);
		if (config.options[opt]) 
			saveOptionCookie(opt);
		return config.options[name] ? "true" : "false";
	}
});

merge(config.optionHandlers, {
	'pas': {
 		get: function(name) {
			if (config.options["chk"+name]) {
				return encodeCookie(config.options[name].toString());
			} else {
				return "";
			}
		},
		set: function(name,value) {config.options[name] = decodeCookie(value);}
	}
});

// need to reload options to load passwordOptions
loadOptionsCookie();

/*
if (!config.options['pasPassword'])
	config.options['pasPassword'] = '';

merge(config.optionsDesc,{
		pasPassword: "Test password"
	});
*/
//}}}
*[[Humans]]
*[[Moderators]]
*[[Non-Player Characters]]
*[[Zombies]]
Point Defense is a type of mission which [[players|Players]] on either side must hold a position for a certain length of time. Standing in one spot greatly increases the likelihood of attack by the opposing side and it is almost guaranteed later in the game. Small things like the area of defense and the experience of the [[players|Players]] could mean the difference between success and failure. 
<html><div align=left>
<font face=champion><img src="http://images2.wikia.nocookie.net/__cb20110302114621/nerf/images/a/af/Quick16pic.JPG" align=left width=50%>
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text
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  text-align:center;
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<table id="font45">
 <tr>
<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Quick 16</th>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Series</td>
   <td>Dart Tag</td>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>16 Darts</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Tagger Micro Whistler</td>
  <tr height="50%" valign="middle"><font size=6>
   <td>Fire Type</td>
   <td><font style="line-height:100%">Reverse Plunger</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>25-30 feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✗</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Other Requirements</td>
   <td>None</td>
 </tr>  
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2011</td>
 </table2> 
</html>
<html><div align=left>
<font face=champion><img src="http://images2.wikia.nocookie.net/__cb20090821215227/nerfipedia/images/7/79/Nerf-n-strike-raider-rapid.jpg" align=left>
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}

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   background-repeat: no-repeat; 
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 td
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   font-size: 30px;
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th
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<table id="font45">
 <tr>
<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Raider CS-35</th>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Series</td>
   <td>Nerf N-Strike</td>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>6-35 Darts (Clips)</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Streamlines</td>
  <tr height="50%" valign="middle"><font size=6>
   <td>Fire Type</td>
   <td><font style="line-height:100%">Reverse Plunger</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>25-30 feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✓(See Below)</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Other Requirements</td>
   <td>None</td>
 </tr>  
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2009</td>
 </table2> 
</html>
{{img40{[<img[http://images.avengerscostumes.com/hawkeye-avengers-bow-zoom.jpg]]}}}
A Ranged [[NPC|Non-Player Characters]] is a special [[human|Humans]] [[NPC|Non-Player Characters]] who wields ranged weapons. Because [[NPC|Non-Player Characters]] are [[moderators|Moderators]], they can wield [[banned weapons|Banned Blasters]] such as the nerf bow and arrow like the one pictured here. They are [[killed|Killing a NPC]] by simply removing their [[bandana|Bandana]] from their pocket.
<html><div align=left>
<font face=champion><font size=8><img src="http://dartstrike.com/images/nerf-rayven.jpg" align=left width="50%">
<style type="text/css">
text
{
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   <td>Series</td>
   <td>Nerf N-Strike</td>
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   <td>18 Darts</td>
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   <td><font style="line-height:100%">White Glow Streamlines</td>
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   <td><font style="line-height:100%">Semi-Auto Fly Wheel</td>
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   <td>Modifiable</td>
   <td>✗</td>
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  <tr height="100%" valign="middle"><font size=6>
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   <td>7 AA Batteries</td>
 </tr>  
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2012</td>
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</html>
A Respawn point is a reward given to [[zombies|Zombies]] at the end of a completed [[mission|Missions]]. This is one of the first rewards the [[zombies|Zombies]] receive. This respawn point is placed randomly on campus by a [[moderator|Moderators]] where [[zombies|Zombies]] can become unstunned upon contact and return into gameplay. 
Safe Zone rewards are [[safe zones|Safe Zones]] given to [[humans|Humans]] or [[zombies|Zombies]] as mission rewards. These safe-zones are normally placed in quads or other spots across campus away from main buildings.
Safe Zones are zones of play in which gameplay is active however [[humans|Humans]] and or [[zombies|Zombies]] cannot be [[stunned|Stunning]] or [[tagged|Tagging]] there. If [[humans|Humans]] or [[zombies|Zombies]] enter an opponents zone, he or she will be asked to leave the zone and could be given a [[strike|Three-Strike Penalty]] on repeated offenses. ~Safe-Zones can be temporarily used for [[mission|Missions]] start/end points or for an injury [[time-out|Time-Outs]]. Permanent safe zones need to be unlocked. During gameplay, the [[rewards|Mission Rewards]] tree for [[humans|Humans]] and [[zombies|Zombies]] could be seen on the [[rewards page|https://www.sbhvz.com/rewards.php]]. 
*[[Buildings]]
*[[Humanities]]
*[[Vehicles|Use of Vehicles]]
*[[Walls|Jumping on Walls]]
{{img40{[<img[http://www.embroidered-uniforms-corporate-apparel.com/images/821_011_40.jpg]]}}}A Scientist NPC is a human NPC who helps the [[human|Humans]] resistance by researching ways to stop the [[zombie|Zombies]] horde. Scientists are easy to spot because off their white lab-coat. In [[missions|Missions]] that involve scientists, [[humans|Humans]] must escort him/her to various locations to conduct research on [[zombies|Zombies]]. Scientists aren’t equipped with [[weapons|Blasters]] unless [[humans|Humans]] provide him/her with one and are very vulnerable; able to be [[tagged|Tagging]] like an ordinary [[human|Humans]]. It’s always important to guard a scientist because of their vulnerability and their tendency to move at a different pace then the main group. Completing the [[mission|Missions]] could result in a very good [[reward|Mission Rewards]]. However, losing a scientist could result in failure of the [[mission|Missions]].
Secret missions are missions given to either side at any random time. [[Players]] would get texted the mission details and must report to the respective location. Generally these missions provide insight toward the story and future events. Sometimes the text is a puzzle and players must dechipher the location (i.e. morse code).
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<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Secret Strike AS-1</th>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Series</td>
   <td>Nerf N-Strike</td>
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   <td>Capacity</td>
   <td>1 Dart</td>
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   <td><font style="line-height:100%">Micro</td>
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   <td>Fire Type</td>
   <td><font style="line-height:100%">Air System</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>35-40 feet</td>
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  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✗</td>
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  <tr height="100%" valign="middle"><font size=6>
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   <td>None</td>
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  <tr height="100%" valign="middle"><font size=6>
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   <td>2004</td>
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<html><font face=champion><font size=5><font color=red><font style="line-height:100%">
Little facts are known about this page.If you have any info in regards to this page, you can help expand it by leaving a comment in the "Contact Info" page.
</html>
[<img[http://www.designhousestockholm.com/collection/download/Umbrella_outside.jpg]]
A shield [[zombie|Zombies]] is a type of Zombie NPC. Shield [[zombies|Zombies]] wield umbrellas which deflect [[darts|Darts]] and [[socks|Socks]], making them ideal for [[rushes|Zombie Rush]]. The best defense against shield [[zombies|Zombies]] is having a small [[squad|Squads]] corner the [[zombies|Zombies]] in from the back side, making the shield useless.
[[Humans|Humans]] must only shoot at [[zombies|Zombies]]. When shooting a [[zombie|Zombies]], the shot must be below the head; otherwise the zombie can continue pursuing. There is no limit on how far a [[zombie|Zombies]] is shot from as long as the above rule applies. Once a [[zombie|Zombies]] is shot he must place his/her [[bandana|Bandana]] around his/her neck to show he/she is [[stunned|Stunning]]. Deliberately aiming for the head or shooting non-players will result in a @@color(orange):''WARNING''@@ upon first offense. Any other subsequent offenses @@color(red):''WILL''@@ result in @@color(red):''STRIKE''@@ by the [[moderators|Moderators]].
a virtual guide to Stony Brook Humans vs. Zombies v2.1
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SBU HvZ Guide
</html>
http://sbuhvzguide.com
Socks are a type of weapon used in ~HvZ to [[stun|Stunning]] [[zombies|Zombies]]. They work just like a regular [[dart|Darts]], however; they only go as far as you can throw them. Socks must only leave your hand and cannot hurt on impact. There is no rule against size of the sock as long as the above rule applies. 
@@color(orange):*Socks are the only way to stun an enemy [[NPC|Non-Player Characters]].@@
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   <td>Fire Type</td>
   <td><font style="line-height:100%">Arm Throw</td>
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   <td>Range</td>
   <td>Varies</td>
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[<img[http://images2.wikia.nocookie.net/__cb20111120075453/nerf/images/thumb/0/0b/Sonic_micro_dart.png/250px-Sonic_micro_dart.png]]
A sonic micro dart is a type of whistler dart used by select nerf [[blasters|Blasters]]. It is the predecessor to the [[whistler dart|Whistler Darts]] and is available for purchase with the Ammo Box. Most players don’t use this dart for blasters because of its inaccuracy in flight. However, its wide tip makes the dart perfect for [[blowpipes|PVC Blowpipe]] and when used correctly, could travel over 70 feet.
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<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Spectre REV-5</th>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Series</td>
   <td>Nerf N-Strike</td>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>5 Darts</td>
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   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Whistlers</td>
  <tr height="50%" valign="middle"><font size=6>
   <td>Fire Type</td>
   <td><font style="line-height:100%">Revolver</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>25-30 feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✓(See Below)</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Other Requirements</td>
   <td>None</td>
 </tr>  
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2010</td>
 </table2> 
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<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Stampede</th>
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<tr>
<td>Series</td>
<td>N-Strike</td>
</tr>
<tr>
<td>Capacity</td>
<td>18 Darts</td>
</tr>
<tr>
<td>Dart Type</td>
<td>Stramlines</td>
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<tr>
<td>Fire Type</td>
<td>Fully Automatic</td>
</tr>
<tr>
<td>Range</td>
<td>25-30 Feet</td>
</tr>
<tr>
<td>Modifiable</td>
<td>✓(See Below)</td>
</tr>
<tr>
<td>Other Requirements</td>
<td>6 D Batteries</td>
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<tr>
<td>Year Released</td>
<td>2010</td>
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[[Countering Rushes]]
[[Moving and Walls]]
[[Watching Flanks]]
<html><font size=4><div align=center><font color=red>***The following pages require flash player, if you need flash player you can <a href="http://get2.adobe.com/flashplayer/">download it here</a>.***</html>
Squads are a group of human players who team up in the game. Squads are a great way to stay alive in ~HvZ because they help with day-to-day class escorts and provide extra protection during missions when split up. Squads can made of players in the same quad or who are all friends. Some of the well-known squads are below.
*[[Hate Team]]
*[[Sex Tornadoes]]
*[[Shadow Company]]
*[[Team Commando Squad Squad/Order 66]]
*[[Team Rocket]]
*[[The Honorable Gentlemen]]
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<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Stampede ECS</th>
</tr>
<tr>
<td>Series</td>
<td>N-Strike</td>
</tr>
<tr>
<td>Capacity</td>
<td>6-35 Darts (Clips)</td>
</tr>
<tr>
<td>Dart Type</td>
<td>Streamlines</td>
</tr>
<tr>
<td>Fire Type</td>
<td>Fully Automatic</td>
</tr>
<tr>
<td>Range</td>
<td>25-30 Feet</td>
</tr>
<tr>
<td>Modifiable</td>
<td>✓(See Below)</td>
</tr>
<tr>
<td>Other Requirements</td>
<td>6 D Batteries</td>
</tr>
<tr>
<td>Year Released</td>
<td>2010</td>
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Starving is when a [[zombie|Zombies]] does not tag (feed) on a [[human|Humans]] within a 48-hour period. A player will know whether he/she is starved if it indicates it on the [[SBU HvZ “Players” page|https://www.sbhvz.com/players.php]]. When a [[zombie|Zombies]] is starved, the player can no longer [[submit feed codes|Feed Codes]] and interact with the game.
[[Squads]] are made purely so [[humans|Humans]] can work together and survive longer, @@color(red):__NEVER LOSE SIGHT OF THEM!__@@ Sticking with your [[squad|Squads]] means that you have their backs and someone will be watching your back so it’s always important that you remain with them at all times. When you are moving from your dorm out to another building, contact a [[squad member|Squads]] who can escort you. This will increase your chance of survival.

During a [[mission|Missions]], it is very likely the main group will be split up into respective [[squads|Squads]] so it’s always important you stick with them and pay attention to your squad leader. More info about squads can be found on the [[squads|Squads]] page.
[<img[http://images4.wikia.nocookie.net/__cb20111120080261/nerf/images/1/1c/Streamline_dart.png]]A streamline dart is a type of dart used by select nerf [[blasters|Blasters]]. It is one of the most common types of darts used and one of the most widely used in ~HvZ due to the use of clips and drums. The original streamline is notorious for being very inaccurate and tend to jam [[blasters|Blasters]] easily. It is used with many nerf [[blasters|Blasters]] including the [[Alpha Trooper|Alpha Trooper CS-18]], [[Longshot|Longshot CS-6]], [[Stampede|Stampede ECS]] and [[Rayven|Rayven CS-18]]. It is also available in refill packs at select stores.
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Stun timers for [[zombies|Zombies]] during [[missions|Missions]] are subject to change upon the [[moderator’s|Moderators]] discretion. During most [[main missions|Main Missions]], [[zombies|Zombies]] are given a [[respawn point|Respawn Point]] where they could automatically return to the game. 
A stunned zombie is just like a regular zombie only stunned zombies may not interact with the game while [[stunned|Stunning]]. You will know a zombie is [[stunned|Stunning]] when the bandana is around his/her neck.
Stunning is act performed by a [[player|Players]] in which he/she throws an object at another [[player|Players]], making this [[player|Players]] unable to interact with the game in a certain way. Various ways of stunning are below. 
*[[Human>NPC|Stunning (NPC)]]
*[[Human>Zombie|Stunning (Zombie)]]
*[[NPC>Human|Stunning (Human)]]
*[[NPC>Zombie|Stunning (Zombie)]]
A [[NPC|Non-Player Characters]] can stun a [[human|Humans]] in a variety of ways. It could be by shooting them with [[ranged weapons|Blasters]] or being hit by [[socks|Socks]] or [[melee weapons|Melee NPC]]. Unless otherwise noted by a [[moderator|Moderators]], a stunned [[human|Humans]] must take a knee for 15 seconds, during which time the [[human|Humans]] can [[shoot|Shooting a Zombie]] [[darts|Darts]] or throw [[socks|Socks]]. If the [[human|Humans]] is caught moving too early, he must take a knee again. 
A [[human|Humans]] can stun an [[NPC|Non-Player Characters]] by throwing a [[sock|Socks]] at them. Making them immobile for a certain period of time, during which the [[bandana|Bandana]] located in their pocket can be pulled. If the [[NPC|Non-Player Characters]] does not have a [[bandana|Bandana]] or they still move after being hit, then this means the [[NPC|Non-Player Characters]] is invincible, in which case you should avoid interaction whenever possible.
A [[human|Humans]] can stun a [[zombie|Zombies]] by [[shooting|Shooting a Zombie]] them with a [[dart|Darts]] or throwing a [[sock|Socks]] at them, forcing them to place their [[bandana|Bandana]] around their neck and making them unable to [[tag|Tagging]] [[humans|Humans]] for a set amount time according to their [[stun timer|Stun Timers (Missions)]]. Their [[stun timer|Stun Timers (Missions)]] would reset if they were to be hit again while stunned. Caught violating a [[stun timer|Stun Timers (Missions)]] is a {{big{BANNABLE OFFENSE!}}}
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	border-right:1px solid [[ColorPalette::TertiaryLight]];
}
.tabUnselected {color:[[ColorPalette::Background]]; background:[[ColorPalette::TertiaryMid]];}
.tabContents {color:[[ColorPalette::PrimaryDark]]; background:[[ColorPalette::TertiaryPale]]; border:1px solid [[ColorPalette::TertiaryLight]];}
.tabContents .button {border:0;}

#sidebar {}
#sidebarOptions input {border:1px solid [[ColorPalette::PrimaryMid]];}
#sidebarOptions .sliderPanel {background:[[ColorPalette::PrimaryPale]];}
#sidebarOptions .sliderPanel a {border:none;color:[[ColorPalette::PrimaryMid]];}
#sidebarOptions .sliderPanel a:hover {color:[[ColorPalette::Background]]; background:[[ColorPalette::PrimaryMid]];}
#sidebarOptions .sliderPanel a:active {color:[[ColorPalette::PrimaryMid]]; background:[[ColorPalette::Background]];}

.wizard {background:[[ColorPalette::PrimaryPale]]; border:1px solid [[ColorPalette::PrimaryMid]];}
.wizard h1 {color:[[ColorPalette::PrimaryDark]]; border:none;}
.wizard h2 {color:[[ColorPalette::Foreground]]; border:none;}
.wizardStep {background:[[ColorPalette::Background]]; color:[[ColorPalette::Foreground]];
	border:1px solid [[ColorPalette::PrimaryMid]];}
.wizardStep.wizardStepDone {background:[[ColorPalette::TertiaryLight]];}
.wizardFooter {background:[[ColorPalette::PrimaryPale]];}
.wizardFooter .status {background:[[ColorPalette::PrimaryDark]]; color:[[ColorPalette::Background]];}
.wizard .button {color:[[ColorPalette::Foreground]]; background:[[ColorPalette::SecondaryLight]]; border: 1px solid;
	border-color:[[ColorPalette::SecondaryPale]] [[ColorPalette::SecondaryDark]] [[ColorPalette::SecondaryDark]] [[ColorPalette::SecondaryPale]];}
.wizard .button:hover {color:[[ColorPalette::Foreground]]; background:[[ColorPalette::Background]];}
.wizard .button:active {color:[[ColorPalette::Background]]; background:[[ColorPalette::Foreground]]; border: 1px solid;
	border-color:[[ColorPalette::PrimaryDark]] [[ColorPalette::PrimaryPale]] [[ColorPalette::PrimaryPale]] [[ColorPalette::PrimaryDark]];}

.wizard .notChanged {background:transparent;}
.wizard .changedLocally {background:#80ff80;}
.wizard .changedServer {background:#8080ff;}
.wizard .changedBoth {background:#ff8080;}
.wizard .notFound {background:#ffff80;}
.wizard .putToServer {background:#ff80ff;}
.wizard .gotFromServer {background:#80ffff;}

#messageArea {border:1px solid [[ColorPalette::SecondaryMid]]; background:[[ColorPalette::SecondaryLight]]; color:[[ColorPalette::Foreground]];}
#messageArea .button {color:[[ColorPalette::PrimaryMid]]; background:[[ColorPalette::SecondaryPale]]; border:none;}

.popupTiddler {background:[[ColorPalette::TertiaryPale]]; border:2px solid [[ColorPalette::TertiaryMid]];}

.popup {background:[[ColorPalette::TertiaryPale]]; color:[[ColorPalette::TertiaryDark]]; border-left:1px solid [[ColorPalette::TertiaryMid]]; border-top:1px solid [[ColorPalette::TertiaryMid]]; border-right:2px solid [[ColorPalette::TertiaryDark]]; border-bottom:2px solid [[ColorPalette::TertiaryDark]];}
.popup hr {color:[[ColorPalette::PrimaryDark]]; background:[[ColorPalette::PrimaryDark]]; border-bottom:1px;}
.popup li.disabled {color:[[ColorPalette::TertiaryMid]];}
.popup li a, .popup li a:visited {color:[[ColorPalette::Foreground]]; border: none;}
.popup li a:hover {background:[[ColorPalette::SecondaryLight]]; color:[[ColorPalette::Foreground]]; border: none;}
.popup li a:active {background:[[ColorPalette::SecondaryPale]]; color:[[ColorPalette::Foreground]]; border: none;}
.popupHighlight {background:[[ColorPalette::Background]]; color:[[ColorPalette::Foreground]];}
.listBreak div {border-bottom:1px solid [[ColorPalette::TertiaryDark]];}

.tiddler .defaultCommand {font-weight:bold;}

.shadow .title {color:[[ColorPalette::TertiaryDark]];}

.title {color:[[ColorPalette::SecondaryDark]];}
.subtitle {color:[[ColorPalette::TertiaryDark]];}

.toolbar {color:[[ColorPalette::PrimaryMid]];}
.toolbar a {color:[[ColorPalette::TertiaryLight]];}
.selected .toolbar a {color:[[ColorPalette::TertiaryMid]];}
.selected .toolbar a:hover {color:[[ColorPalette::Foreground]];}

.tagging, .tagged {border:1px solid [[ColorPalette::TertiaryPale]]; background-color:[[ColorPalette::TertiaryPale]];}
.selected .tagging, .selected .tagged {background-color:[[ColorPalette::TertiaryLight]]; border:1px solid [[ColorPalette::TertiaryMid]];}
.tagging .listTitle, .tagged .listTitle {color:[[ColorPalette::PrimaryDark]];}
.tagging .button, .tagged .button {border:none;}

.footer {color:[[ColorPalette::TertiaryLight]];}
.selected .footer {color:[[ColorPalette::TertiaryMid]];}

.error, .errorButton {color:[[ColorPalette::Foreground]]; background:[[ColorPalette::Error]];}
.warning {color:[[ColorPalette::Foreground]]; background:[[ColorPalette::SecondaryPale]];}
.lowlight {background:[[ColorPalette::TertiaryLight]];}

.zoomer {background:none; color:[[ColorPalette::TertiaryMid]]; border:3px solid [[ColorPalette::TertiaryMid]];}

.imageLink, #displayArea .imageLink {background:transparent;}

.annotation {background:[[ColorPalette::SecondaryLight]]; color:[[ColorPalette::Foreground]]; border:2px solid [[ColorPalette::SecondaryMid]];}

.viewer .listTitle {list-style-type:none; margin-left:-2em;}
.viewer .button {border:1px solid [[ColorPalette::SecondaryMid]];}
.viewer blockquote {border-left:3px solid [[ColorPalette::TertiaryDark]];}

.viewer table, table.twtable {border:2px solid [[ColorPalette::TertiaryDark]];}
.viewer th, .viewer thead td, .twtable th, .twtable thead td {background:[[ColorPalette::SecondaryMid]]; border:1px solid [[ColorPalette::TertiaryDark]]; color:[[ColorPalette::Background]];}
.viewer td, .viewer tr, .twtable td, .twtable tr {border:1px solid [[ColorPalette::TertiaryDark]];}

.viewer pre {border:1px solid [[ColorPalette::SecondaryLight]]; background:[[ColorPalette::SecondaryPale]];}
.viewer code {color:[[ColorPalette::SecondaryDark]];}
.viewer hr {border:0; border-top:dashed 1px [[ColorPalette::TertiaryDark]]; color:[[ColorPalette::TertiaryDark]];}

.highlight, .marked {background:[[ColorPalette::SecondaryLight]];}

.editor input {border:1px solid [[ColorPalette::PrimaryMid]];}
.editor textarea {border:1px solid [[ColorPalette::PrimaryMid]]; width:100%;}
.editorFooter {color:[[ColorPalette::TertiaryMid]];}
.readOnly {background:[[ColorPalette::TertiaryPale]];}

#backstageArea {background:[[ColorPalette::Foreground]]; color:[[ColorPalette::TertiaryMid]];}
#backstageArea a {background:[[ColorPalette::Foreground]]; color:[[ColorPalette::Background]]; border:none;}
#backstageArea a:hover {background:[[ColorPalette::SecondaryLight]]; color:[[ColorPalette::Foreground]]; }
#backstageArea a.backstageSelTab {background:[[ColorPalette::Background]]; color:[[ColorPalette::Foreground]];}
#backstageButton a {background:none; color:[[ColorPalette::Background]]; border:none;}
#backstageButton a:hover {background:[[ColorPalette::Foreground]]; color:[[ColorPalette::Background]]; border:none;}
#backstagePanel {background:[[ColorPalette::Background]]; border-color: [[ColorPalette::Background]] [[ColorPalette::TertiaryDark]] [[ColorPalette::TertiaryDark]] [[ColorPalette::TertiaryDark]];}
.backstagePanelFooter .button {border:none; color:[[ColorPalette::Background]];}
.backstagePanelFooter .button:hover {color:[[ColorPalette::Foreground]];}
#backstageCloak {background:[[ColorPalette::Foreground]]; opacity:0.6; filter:alpha(opacity=60);}
/*}}}*/
/*{{{*/
* html .tiddler {height:1%;}

body {font-size:.75em; font-family:arial,helvetica; margin:0; padding:0;}

h1,h2,h3,h4,h5,h6 {font-weight:bold; text-decoration:none;}
h1,h2,h3 {padding-bottom:1px; margin-top:1.2em;margin-bottom:0.3em;}
h4,h5,h6 {margin-top:1em;}
h1 {font-size:1.35em;}
h2 {font-size:1.25em;}
h3 {font-size:1.1em;}
h4 {font-size:1em;}
h5 {font-size:.9em;}

hr {height:1px;}

a {text-decoration:none;}

dt {font-weight:bold;}

ol {list-style-type:decimal;}
ol ol {list-style-type:lower-alpha;}
ol ol ol {list-style-type:lower-roman;}
ol ol ol ol {list-style-type:decimal;}
ol ol ol ol ol {list-style-type:lower-alpha;}
ol ol ol ol ol ol {list-style-type:lower-roman;}
ol ol ol ol ol ol ol {list-style-type:decimal;}

.txtOptionInput {width:11em;}

#contentWrapper .chkOptionInput {border:0;}

.externalLink {text-decoration:underline;}

.indent {margin-left:3em;}
.outdent {margin-left:3em; text-indent:-3em;}
code.escaped {white-space:nowrap;}

.tiddlyLinkExisting {font-weight:normal;}
.tiddlyLinkNonExisting {font-style:italic;}

/* the 'a' is required for IE, otherwise it renders the whole tiddler in bold */
a.tiddlyLinkNonExisting.shadow {font-weight:bold;}

#mainMenu .tiddlyLinkExisting,
	#mainMenu .tiddlyLinkNonExisting,
	#sidebarTabs .tiddlyLinkNonExisting {font-weight:normal; font-style:normal;}
#sidebarTabs .tiddlyLinkExisting {font-weight:bold; font-style:normal;}

.header {position:relative;}
.header a:hover {background:transparent;}
.headerShadow {position:relative; padding:4.5em 0 em 0em; left:-0px; top:-0px;}
.headerForeground {position:absolute; padding:4.5em 0 1em 1em; left:0; top:0;}

.siteTitle {font-size:3em;}
.siteSubtitle {font-size:1.2em;}

#mainMenu {position:absolute; left:0; width:10em; text-align:right; line-height:1.6em; padding:1.5em 0.5em 0.5em 0.5em; font-size:1.1em;}

#sidebar {position:absolute; right:3px; width:16em; font-size:.9em;}
#sidebarOptions {padding-top:0.3em;}
#sidebarOptions a {margin:0 0.2em; padding:0.2em 0.3em; display:block;}
#sidebarOptions input {margin:0.4em 0.5em;}
#sidebarOptions .sliderPanel {margin-left:1em; padding:0.5em; font-size:.85em;}
#sidebarOptions .sliderPanel a {font-weight:bold; display:inline; padding:0;}
#sidebarOptions .sliderPanel input {margin:0 0 0.3em 0;}
#sidebarTabs .tabContents {width:15em; overflow:hidden;}

.wizard {padding:0.1em 1em 0 2em;}
.wizard h1 {font-size:2em; font-weight:bold; background:none; padding:0; margin:0.4em 0 0.2em;}
.wizard h2 {font-size:1.2em; font-weight:bold; background:none; padding:0; margin:0.4em 0 0.2em;}
.wizardStep {padding:1em 1em 1em 1em;}
.wizard .button {margin:0.5em 0 0; font-size:1.2em;}
.wizardFooter {padding:0.8em 0.4em 0.8em 0;}
.wizardFooter .status {padding:0 0.4em; margin-left:1em;}
.wizard .button {padding:0.1em 0.2em;}

#messageArea {position:fixed; top:2em; right:0; margin:0.5em; padding:0.5em; z-index:2000; _position:absolute;}
.messageToolbar {display:block; text-align:right; padding:0.2em;}
#messageArea a {text-decoration:underline;}

.tiddlerPopupButton {padding:0.2em;}
.popupTiddler {position: absolute; z-index:300; padding:1em; margin:0;}

.popup {position:absolute; z-index:300; font-size:.9em; padding:0; list-style:none; margin:0;}
.popup .popupMessage {padding:0.4em;}
.popup hr {display:block; height:1px; width:auto; padding:0; margin:0.2em 0;}
.popup li.disabled {padding:0.4em;}
.popup li a {display:block; padding:0.4em; font-weight:normal; cursor:pointer;}
.listBreak {font-size:1px; line-height:1px;}
.listBreak div {margin:2px 0;}

.tabset {padding:1em 0 0 0.5em;}
.tab {margin:0 0 0 0.25em; padding:2px;}
.tabContents {padding:0.5em;}
.tabContents ul, .tabContents ol {margin:0; padding:0;}
.txtMainTab .tabContents li {list-style:none;}
.tabContents li.listLink { margin-left:.75em;}

#contentWrapper {display:block;}
#splashScreen {display:none;}

#displayArea {margin:1em 17em 0 14em;}

.toolbar {text-align:right; font-size:.9em;}

.tiddler {padding:1em 1em 0;}

.missing .viewer,.missing .title {font-style:italic;}

.title {font-size:1.6em;font-weight:bold;}

.missing .subtitle {display:none;}
.subtitle {font-size:1.1em;}

.tiddler .button {padding:0.2em 0.4em;}

.tagging {margin:0.5em 0.5em 0.5em 0; float:left; display:none;}
.isTag .tagging {display:block;}
.tagged {margin:0.5em; float:right;}
.tagging, .tagged {font-size:0.9em; padding:0.25em;}
.tagging ul, .tagged ul {list-style:none; margin:0.25em; padding:0;}
.tagClear {clear:both;}

.footer {font-size:.9em;}
.footer li {display:inline;}

.annotation {padding:0.5em; margin:0.5em;}

* html .viewer pre {width:99%; padding:0 0 1em 0;}
.viewer {line-height:1.4em; padding-top:0.5em;}
.viewer .button {margin:0 0.25em; padding:0 0.25em;}
.viewer blockquote {line-height:1.5em; padding-left:0.8em;margin-left:2.5em;}
.viewer ul, .viewer ol {margin-left:0.5em; padding-left:1.5em;}

.viewer table, table.twtable {border-collapse:collapse; margin:0.8em 1.0em;}
.viewer th, .viewer td, .viewer tr,.viewer caption,.twtable th, .twtable td, .twtable tr,.twtable caption {padding:3px;}
table.listView {font-size:0.85em; margin:0.8em 1.0em;}
table.listView th, table.listView td, table.listView tr {padding:0 3px 0 3px;}

.viewer pre {padding:0.5em; margin-left:0.5em; font-size:1.2em; line-height:1.4em; overflow:auto;}
.viewer code {font-size:1.2em; line-height:1.4em;}

.editor {font-size:1.1em;}
.editor input, .editor textarea {display:block; width:100%; font:inherit;}
.editorFooter {padding:0.25em 0; font-size:.9em;}
.editorFooter .button {padding-top:0; padding-bottom:0;}

.fieldsetFix {border:0; padding:0; margin:1px 0px;}

.zoomer {font-size:1.1em; position:absolute; overflow:hidden;}
.zoomer div {padding:1em;}

* html #backstage {width:99%;}
* html #backstageArea {width:99%;}
#backstageArea {display:none; position:relative; overflow: hidden; z-index:150; padding:0.3em 0.5em;}
#backstageToolbar {position:relative;}
#backstageArea a {font-weight:bold; margin-left:0.5em; padding:0.3em 0.5em;}
#backstageButton {display:none; position:absolute; z-index:175; top:0; right:0;}
#backstageButton a {padding:0.1em 0.4em; margin:0.1em;}
#backstage {position:relative; width:100%; z-index:50;}
#backstagePanel {display:none; z-index:100; position:absolute; width:90%; margin-left:3em; padding:1em;}
.backstagePanelFooter {padding-top:0.2em; float:right;}
.backstagePanelFooter a {padding:0.2em 0.4em;}
#backstageCloak {display:none; z-index:20; position:absolute; width:100%; height:100px;}

.whenBackstage {display:none;}
.backstageVisible .whenBackstage {display:block;}
/*}}}*/
/***
StyleSheet for use when a translation requires any css style changes.
This StyleSheet can be used directly by languages such as Chinese, Japanese and Korean which need larger font sizes.
***/
/*{{{*/
body {font-size:0.8em;}
#sidebarOptions {font-size:1.05em;}
#sidebarOptions a {font-style:normal;}
#sidebarOptions .sliderPanel {font-size:0.95em;}
.subtitle {font-size:0.8em;}
.viewer table.listView {font-size:0.95em;}
/*}}}*/
<html><div align=left><font face=champion><font size=8><font color=red><p>***THIS GUN IS BANNED IN SBU HVZ***<p><font color=black><img src="http://images3.wikia.nocookie.net/__cb20110223204544/nerf/images/5/5f/Nerf_switch_shot_ex3.png" align=left>
<style type="text/css">
text
{
  font-family: champion;
  font-size: 80px;
}

table#font45
 {
   border: 1px solid black;
   background-image:url('http://www.mediafire.com/conv/171707309ec4a48681df9fd5d3b0ac206ea75d70d990fa3d46bd673c259eb0ed6g.jpg');
   font-family: Champion;
   font-size: 45px;
   background-position: 50% 65%;
   background-repeat: no-repeat; 
   line-height:1;  
   width:45%;
} 
 td
 {
   border: 1px solid black;
   font-size: 30px;
 }
th
{
  border: 4px orange;
}
 </style>

<table id="font45">
 <tr>
<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Switch Shot EX-3</th>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Series</td>
   <td>Nerf N-Strike</td>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>3 Darts</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Whistler, Micro</td>
  <tr height="50%" valign="middle"><font size=6>
   <td>Fire Type</td>
   <td><font style="line-height:100%">Direct Plunger</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>25-30 feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✗</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Other Requirements</td>
   <td>None</td>
 </tr>  
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2008</td>
 </table>
</html>

[<img[http://www.mediafire.com/conv/3c29cd4f919a1d5e182d8cd01f3913f82ae102a3a2876281171be626734c1d656g.jpg]]A tagger mirco dart is a type of dart used by select nerf [[blasters|Blasters]]. Its distinct velcro tips will attach to some forms of cloth which sometimes could come in handy negotiating a tag. They are compatible with some [[blasters|Blasters]] (mainly dart tag blasters). However, for safety reasons, these darts cannot be used in [[blowpipes|PVC Blowpipe]] because of its increased speed.
<html>
<style text="text/css">
.right
{
position:absolute;
right:350px;
}
img
{
width:50%;
}
</style>
</html>
If an unstunned [[zombie|Zombies]] firmly grabs a [[human's|Humans]] lower-body, he/she has been tagged. Once a [[human|Humans]] is tagged by a [[zombie|Zombies]], you must give up your [[feed code(s)|Feed Codes]], depending on who else assisted with the tag. After the tag, the [[human|Humans]] must then wait one hour (also known as the incubation period) before he/she can play as a [[zombie|Zombies]]. You can check [[the website|https://www.sbhvz.com/index.php]] to find out who tagged you. If three hours have passed after the tag and no one has inserted your [[feed code|Feed Codes]], then you can zombify yourself. Nothing else changes except you no longer have to wait to eat brains. Forging your [[ID Card|ID Cards]] with fake [[feed codes|Feed Codes]] is a {{big{BANNABLE OFFENSE}}}.
When going to a [[mission|Missions]] or simply moving from class to class, it is essential that you avoid the main buildings on campus and the masses of students that go in and out of them every day. Unless you would rather study in your room and take an absence or two, you should still be going to your classes every day. To get to some of these main buildings without being spotted you can instead take the @@color(green):__alternate route__@@. 

The map below is the SBU campus map I edited with @@color(red):__alternate routes drawn in red__@@. You will most likely not see any [[zombies|Zombies]] following these paths because they generally don’t think to look there, except on [[missions|Missions]] where they are told where to go. I added “AVOID” bubbles in places [[zombies|Zombies]] tend to gather during the day. These are:
*Northeast Entrance of Javitz
*Entire Academic Mall (Including SAC and Fountain)
*South Entrance of Union
*Kelly Entrance
*Center of Roth
*Roosevelt Bike Paths
 {{img100{[img[http://farm9.staticflickr.com/8466/8110813521_b9be058920_h.jpg]]}}}
Team Commando Squad Squad (TCSS)/Order 66 is a squad in SBU ~HvZ based in Tabler (ACH). The squad leader as of Fall 2012 is Robert Perez.
The Final Stand is the last [[mission|Missions]] of the game and determines the winning alliance in ~HvZ. Because it is the last [[mission|Missions]], it involves a very small number of [[humans|Humans]] fending off very large numbers of [[zombies|Zombies]]. The mission for [[humans|Humans]] mainly involves reaching a certain point on campus called the extraction point. [[Zombies]] have one main goal: KILL ALL [[HUMANS|Humans]]! Other times, the last objective may be “Shoot to Kill” which means zombies who are shot are automatically dead and no longer are in the game.
The Honorable Gentlemen is a squad of humans in ~HvZ. They are mainly made up of commuters and are headquartered in the library. The squad leader as of Fall 2012 is Asher Kaufman.
The Oracle is a giant [[safe zone|Safe Zones]] in the middle of campus, located in the grass area between the Earth & Space Sciences building and Harimman Hall. This is setup so [[humans|Humans]] or [[zombies|Zombies]] can consult with moderators or each other about stun confusion and could ask them questions. Consequently, most of the game's [[thunderdomes|Thunderdome]] occur here. The oracle is also home to the [[Oracle's Challenge]] an area where [[humans|Humans]] find out their fate by battling [[zombies|Zombies]] to win prizes.
The ~Three-Strike Penalty is a strike based rule set up by the [[moderators|Moderators]] in which if a [[player|Players]] receives three strikes, he or she is banned from the game for the entire week and cannot engage in any way with other [[players|Players]] in game.
Thunderdome is a type of mission in which single or multiple [[humans|Humans]] engage in a standoff battle between an [[NPC|Non-Player Characters]] or group of [[zombies|Zombies]]. Winning means escaping with your life while losing being turned into a [[zombie|Zombies]] if your [[human|Humans]]. Thunderdomes only occur as a mission in ~HvZ if there was a controversial tag involving a [[human|Humans]] or group of [[humans|Humans]]. Other times, thunderdomes occur during training for ~HvZ in which a single [[human|Humans]] must face off a [[zombie|Zombies]] or group of [[zombies|Zombies]] with limited rounds. 
Time-outs are periods during missions where gameplay is temporarily suspended by a [[moderator|Moderators]]. Although [[humans|Humans]] and [[zombies|Zombies]] are not allowed to call time-outs, they can call over a nearby [[moderator|Moderators]] if needed be, for example if someone had a serious injury.
|~ViewToolbar|closeTiddler closeOthers +editTiddler > fields syncing permalink references jump|
|~EditToolbar|+saveTiddler -cancelTiddler deleteTiddler|
| Admin password:|<<option pasUploadPassword>>|
<<upload http://sbuhvzguide.tiddlyspot.com/store.cgi index.html . .  sbuhvzguide>>//(requires tiddlyspot password)
tiddlyspot password:
<<option pasUploadPassword>>
/***
Description: Contains the stuff you need to use Tiddlyspot
Note, you also need UploadPlugin, PasswordOptionPlugin and LoadRemoteFileThroughProxy
from http://tiddlywiki.bidix.info for a complete working Tiddlyspot site.
***/
//{{{

// edit this if you are migrating sites or retrofitting an existing TW
config.tiddlyspotSiteId = 'sbuhvzguide';

// make it so you can by default see edit controls via http
config.options.chkHttpReadOnly = false;
window.readOnly = false; // make sure of it (for tw 2.2)
window.showBackstage = true; // show backstage too

// disable autosave in d3
if (window.location.protocol != "file:")
	config.options.chkGTDLazyAutoSave = false;

// tweak shadow tiddlers to add upload button, password entry box etc
with (config.shadowTiddlers) {
	SiteUrl = 'http://'+config.tiddlyspotSiteId+'.tiddlyspot.com';
	SideBarOptions = SideBarOptions.replace(/(<<saveChanges>>)/,"$1<<tiddler TspotSidebar>>");
	OptionsPanel = OptionsPanel.replace(/^/,"<<tiddler TspotOptions>>");
	DefaultTiddlers = DefaultTiddlers.replace(/^/,"[[WelcomeToTiddlyspot]] ");
	MainMenu = MainMenu.replace(/^/,"[[WelcomeToTiddlyspot]] ");
}

// create some shadow tiddler content
merge(config.shadowTiddlers,{

'TspotControls':[
 "| Admin password:|<<option pasUploadPassword>>|",
 "| site management:|<<upload http://" + config.tiddlyspotSiteId + ".tiddlyspot.com/store.cgi index.html . .  " + config.tiddlyspotSiteId + ">>//(requires tiddlyspot password)//<br>[[control panel|http://" + config.tiddlyspotSiteId + ".tiddlyspot.com/controlpanel]], [[download (go offline)|http://" + config.tiddlyspotSiteId + ".tiddlyspot.com/download]]|",
 "| links:|[[tiddlyspot.com|http://tiddlyspot.com/]], [[FAQs|http://faq.tiddlyspot.com/]], [[blog|http://tiddlyspot.blogspot.com/]], email [[support|mailto:support@tiddlyspot.com]] & [[feedback|mailto:feedback@tiddlyspot.com]], [[donate|http://tiddlyspot.com/?page=donate]]|"
].join("\n"),

'TspotOptions':[
 "tiddlyspot password:",
 "<<option pasUploadPassword>>",
 ""
].join("\n"),

'TspotSidebar':[
 "<<upload http://" + config.tiddlyspotSiteId + ".tiddlyspot.com/store.cgi index.html . .  " + config.tiddlyspotSiteId + ">><html><a href='http://" + config.tiddlyspotSiteId + ".tiddlyspot.com/download' class='button'>download</a></html>"
].join("\n"),

'WelcomeToTiddlyspot':[
 "This document is a ~TiddlyWiki from tiddlyspot.com.  A ~TiddlyWiki is an electronic notebook that is great for managing todo lists, personal information, and all sorts of things.",
 "",
 "@@font-weight:bold;font-size:1.3em;color:#444; //What now?// &nbsp;&nbsp;@@ Before you can save any changes, you need to enter your password in the form below.  Then configure privacy and other site settings at your [[control panel|http://" + config.tiddlyspotSiteId + ".tiddlyspot.com/controlpanel]] (your control panel username is //" + config.tiddlyspotSiteId + "//).",
 "<<tiddler TspotControls>>",
 "See also GettingStarted.",
 "",
 "@@font-weight:bold;font-size:1.3em;color:#444; //Working online// &nbsp;&nbsp;@@ You can edit this ~TiddlyWiki right now, and save your changes using the \"save to web\" button in the column on the right.",
 "",
 "@@font-weight:bold;font-size:1.3em;color:#444; //Working offline// &nbsp;&nbsp;@@ A fully functioning copy of this ~TiddlyWiki can be saved onto your hard drive or USB stick.  You can make changes and save them locally without being connected to the Internet.  When you're ready to sync up again, just click \"upload\" and your ~TiddlyWiki will be saved back to tiddlyspot.com.",
 "",
 "@@font-weight:bold;font-size:1.3em;color:#444; //Help!// &nbsp;&nbsp;@@ Find out more about ~TiddlyWiki at [[TiddlyWiki.com|http://tiddlywiki.com]].  Also visit [[TiddlyWiki.org|http://tiddlywiki.org]] for documentation on learning and using ~TiddlyWiki. New users are especially welcome on the [[TiddlyWiki mailing list|http://groups.google.com/group/TiddlyWiki]], which is an excellent place to ask questions and get help.  If you have a tiddlyspot related problem email [[tiddlyspot support|mailto:support@tiddlyspot.com]].",
 "",
 "@@font-weight:bold;font-size:1.3em;color:#444; //Enjoy :)// &nbsp;&nbsp;@@ We hope you like using your tiddlyspot.com site.  Please email [[feedback@tiddlyspot.com|mailto:feedback@tiddlyspot.com]] with any comments or suggestions."
].join("\n")

});
//}}}
<<upload http://sbuhvzguide.tiddlyspot.com/store.cgi index.html . .  sbuhvzguide>><html><a href='http://sbuhvzguide.tiddlyspot.com/download' class='button'>download</a></html>
There are many different types of zombies that make up the game. These types are below:
*[[Original Zombie]]
*[[Half or Full Shield Zombie]]
*[[Stunned Zombie]]
*[[Zombie NPC|Zombie NPC Types]]
<html><font face=champion><font size=5><font color=red><font style="line-height:100%">
Little facts are known about this page.If you have any info in regards to this page, you can help expand it by leaving a comment in the "Contact Info" page.
</html>
<html><div align=left>
<font face=champion><img src="http://images3.wikia.nocookie.net/__cb20111004002713/nerf/images/9/99/Unitypowersystem.jpg" align=left width=50%>
<style type="text/css">
text
{
  font-family: champion;
  font-size: 80px;
}

table#font45
 {
   border: 1px solid black;
   background-image:url('http://www.mediafire.com/conv/171707309ec4a48681df9fd5d3b0ac206ea75d70d990fa3d46bd673c259eb0ed6g.jpg');
   font-family: Champion;
   font-size: 45px;
   background-position: 50% 65%;
   background-repeat: no-repeat; 
   line-height:1;  
   width:45%;
} 
 td
 {
   border: 1px solid black;
   font-size: 30px;
 }
th
{
  border: 4px orange;
  text-align:center;
}
 </style>
<table id="font45">
 <tr>
<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Unity Power System</th>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Series</td>
   <td>N-Strike</td>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>9 Darts, 1 Missle</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Mega Missle, Micro</td>
  <tr height="50%" valign="middle"><font size=6>
   <td>Fire Type</td>
   <td><font style="line-height:100%">Air, Reverse Plunger</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>10-45 feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✓(See Below)</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Other Requirements</td>
   <td>None</td>
 </tr>  
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2004</td>
 </table2> 
</html>
Although these rules aren't set-in-stone by the [[moderators|Moderators]], they are basic common-sense-like rules which every [[player|Players]] should follow.
*[[Honor System]]
*[[Don't Be a Douche]]
__{{white40{Update List:}}}__
__v2.1__ 
- Updated for Fall 2013 Game
__v2.0__ 
- Added Colors and Background Images
__v1.4__ 
- Added "Glossary" to Main Menu
__v1.3__
- Added Strategy Graphics
__v1.2__ 
- Edited Info for Spring 2013 Game
__v1.1__
- Added Human and Zombie Strategies to Main Menu
- Added Info about Nerf Weapons and Gear
- Added NPC and Moderator Info
__v1.0__ 
- Added Official Rules and Missions
- Added Basic Interface
| !date | !user | !location | !storeUrl | !uploadDir | !toFilename | !backupdir | !origin |
| 08/09/2013 17:38:12 | YourName | [[/|http://sbuhvzguide.tiddlyspot.com/]] | [[store.cgi|http://sbuhvzguide.tiddlyspot.com/store.cgi]] | . | [[index.html | http://sbuhvzguide.tiddlyspot.com/index.html]] | . | ok |
| 08/09/2013 17:45:48 | YourName | [[/|http://sbuhvzguide.tiddlyspot.com/]] | [[store.cgi|http://sbuhvzguide.tiddlyspot.com/store.cgi]] | . | [[index.html | http://sbuhvzguide.tiddlyspot.com/index.html]] | . | ok |
| 08/09/2013 18:13:34 | YourName | [[/|http://sbuhvzguide.tiddlyspot.com/]] | [[store.cgi|http://sbuhvzguide.tiddlyspot.com/store.cgi]] | . | [[index.html | http://sbuhvzguide.tiddlyspot.com/index.html]] | . | ok |
| 08/09/2013 18:18:07 | YourName | [[/|http://sbuhvzguide.tiddlyspot.com/]] | [[store.cgi|http://sbuhvzguide.tiddlyspot.com/store.cgi]] | . | [[index.html | http://sbuhvzguide.tiddlyspot.com/index.html]] | . | ok |
| 08/09/2013 18:33:14 | YourName | [[/|http://sbuhvzguide.tiddlyspot.com/]] | [[store.cgi|http://sbuhvzguide.tiddlyspot.com/store.cgi]] | . | [[index.html | http://sbuhvzguide.tiddlyspot.com/index.html]] | . | ok |
| 08/09/2013 18:34:18 | YourName | [[/|http://sbuhvzguide.tiddlyspot.com/]] | [[store.cgi|http://sbuhvzguide.tiddlyspot.com/store.cgi]] | . | [[index.html | http://sbuhvzguide.tiddlyspot.com/index.html]] | . |
| 08/09/2013 19:27:08 | YourName | [[/|http://sbuhvzguide.tiddlyspot.com/]] | [[store.cgi|http://sbuhvzguide.tiddlyspot.com/store.cgi]] | . | [[index.html | http://sbuhvzguide.tiddlyspot.com/index.html]] | . | failed |
| 08/09/2013 19:27:20 | YourName | [[/|http://sbuhvzguide.tiddlyspot.com/]] | [[store.cgi|http://sbuhvzguide.tiddlyspot.com/store.cgi]] | . | [[index.html | http://sbuhvzguide.tiddlyspot.com/index.html]] | . | ok |
| 08/09/2013 20:52:16 | YourName | [[/|http://sbuhvzguide.tiddlyspot.com/]] | [[store.cgi|http://sbuhvzguide.tiddlyspot.com/store.cgi]] | . | [[index.html | http://sbuhvzguide.tiddlyspot.com/index.html]] | . |
| 08/09/2013 22:55:35 | YourName | [[/|http://sbuhvzguide.tiddlyspot.com/]] | [[store.cgi|http://sbuhvzguide.tiddlyspot.com/store.cgi]] | . | [[index.html | http://sbuhvzguide.tiddlyspot.com/index.html]] | . |
/***
|''Name:''|UploadPlugin|
|''Description:''|Save to web a TiddlyWiki|
|''Version:''|4.1.3|
|''Date:''|Feb 24, 2008|
|''Source:''|http://tiddlywiki.bidix.info/#UploadPlugin|
|''Documentation:''|http://tiddlywiki.bidix.info/#UploadPluginDoc|
|''Author:''|BidiX (BidiX (at) bidix (dot) info)|
|''License:''|[[BSD open source license|http://tiddlywiki.bidix.info/#%5B%5BBSD%20open%20source%20license%5D%5D ]]|
|''~CoreVersion:''|2.2.0|
|''Requires:''|PasswordOptionPlugin|
***/
//{{{
version.extensions.UploadPlugin = {
	major: 4, minor: 1, revision: 3,
	date: new Date("Feb 24, 2008"),
	source: 'http://tiddlywiki.bidix.info/#UploadPlugin',
	author: 'BidiX (BidiX (at) bidix (dot) info',
	coreVersion: '2.2.0'
};

//
// Environment
//

if (!window.bidix) window.bidix = {}; // bidix namespace
bidix.debugMode = false;	// true to activate both in Plugin and UploadService
	
//
// Upload Macro
//

config.macros.upload = {
// default values
	defaultBackupDir: '',	//no backup
	defaultStoreScript: "store.php",
	defaultToFilename: "index.html",
	defaultUploadDir: ".",
	authenticateUser: true	// UploadService Authenticate User
};
	
config.macros.upload.label = {
	promptOption: "Save and Upload this TiddlyWiki with UploadOptions",
	promptParamMacro: "Save and Upload this TiddlyWiki in %0",
	saveLabel: "save to web", 
	saveToDisk: "save to disk",
	uploadLabel: "upload"	
};

config.macros.upload.messages = {
	noStoreUrl: "No store URL in parmeters or options",
	usernameOrPasswordMissing: "Username or password missing"
};

config.macros.upload.handler = function(place,macroName,params) {
	if (readOnly)
		return;
	var label;
	if (document.location.toString().substr(0,4) == "http") 
		label = this.label.saveLabel;
	else
		label = this.label.uploadLabel;
	var prompt;
	if (params[0]) {
		prompt = this.label.promptParamMacro.toString().format([this.destFile(params[0], 
			(params[1] ? params[1]:bidix.basename(window.location.toString())), params[3])]);
	} else {
		prompt = this.label.promptOption;
	}
	createTiddlyButton(place, label, prompt, function() {config.macros.upload.action(params);}, null, null, this.accessKey);
};

config.macros.upload.action = function(params)
{
		// for missing macro parameter set value from options
		if (!params) params = {};
		var storeUrl = params[0] ? params[0] : config.options.txtUploadStoreUrl;
		var toFilename = params[1] ? params[1] : config.options.txtUploadFilename;
		var backupDir = params[2] ? params[2] : config.options.txtUploadBackupDir;
		var uploadDir = params[3] ? params[3] : config.options.txtUploadDir;
		var username = params[4] ? params[4] : config.options.txtUploadUserName;
		var password = config.options.pasUploadPassword; // for security reason no password as macro parameter	
		// for still missing parameter set default value
		if ((!storeUrl) && (document.location.toString().substr(0,4) == "http")) 
			storeUrl = bidix.dirname(document.location.toString())+'/'+config.macros.upload.defaultStoreScript;
		if (storeUrl.substr(0,4) != "http")
			storeUrl = bidix.dirname(document.location.toString()) +'/'+ storeUrl;
		if (!toFilename)
			toFilename = bidix.basename(window.location.toString());
		if (!toFilename)
			toFilename = config.macros.upload.defaultToFilename;
		if (!uploadDir)
			uploadDir = config.macros.upload.defaultUploadDir;
		if (!backupDir)
			backupDir = config.macros.upload.defaultBackupDir;
		// report error if still missing
		if (!storeUrl) {
			alert(config.macros.upload.messages.noStoreUrl);
			clearMessage();
			return false;
		}
		if (config.macros.upload.authenticateUser && (!username || !password)) {
			alert(config.macros.upload.messages.usernameOrPasswordMissing);
			clearMessage();
			return false;
		}
		bidix.upload.uploadChanges(false,null,storeUrl, toFilename, uploadDir, backupDir, username, password); 
		return false; 
};

config.macros.upload.destFile = function(storeUrl, toFilename, uploadDir) 
{
	if (!storeUrl)
		return null;
		var dest = bidix.dirname(storeUrl);
		if (uploadDir && uploadDir != '.')
			dest = dest + '/' + uploadDir;
		dest = dest + '/' + toFilename;
	return dest;
};

//
// uploadOptions Macro
//

config.macros.uploadOptions = {
	handler: function(place,macroName,params) {
		var wizard = new Wizard();
		wizard.createWizard(place,this.wizardTitle);
		wizard.addStep(this.step1Title,this.step1Html);
		var markList = wizard.getElement("markList");
		var listWrapper = document.createElement("div");
		markList.parentNode.insertBefore(listWrapper,markList);
		wizard.setValue("listWrapper",listWrapper);
		this.refreshOptions(listWrapper,false);
		var uploadCaption;
		if (document.location.toString().substr(0,4) == "http") 
			uploadCaption = config.macros.upload.label.saveLabel;
		else
			uploadCaption = config.macros.upload.label.uploadLabel;
		
		wizard.setButtons([
				{caption: uploadCaption, tooltip: config.macros.upload.label.promptOption, 
					onClick: config.macros.upload.action},
				{caption: this.cancelButton, tooltip: this.cancelButtonPrompt, onClick: this.onCancel}
				
			]);
	},
	options: [
		"txtUploadUserName",
		"pasUploadPassword",
		"txtUploadStoreUrl",
		"txtUploadDir",
		"txtUploadFilename",
		"txtUploadBackupDir",
		"chkUploadLog",
		"txtUploadLogMaxLine"		
	],
	refreshOptions: function(listWrapper) {
		var opts = [];
		for(i=0; i<this.options.length; i++) {
			var opt = {};
			opts.push();
			opt.option = "";
			n = this.options[i];
			opt.name = n;
			opt.lowlight = !config.optionsDesc[n];
			opt.description = opt.lowlight ? this.unknownDescription : config.optionsDesc[n];
			opts.push(opt);
		}
		var listview = ListView.create(listWrapper,opts,this.listViewTemplate);
		for(n=0; n<opts.length; n++) {
			var type = opts[n].name.substr(0,3);
			var h = config.macros.option.types[type];
			if (h && h.create) {
				h.create(opts[n].colElements['option'],type,opts[n].name,opts[n].name,"no");
			}
		}
		
	},
	onCancel: function(e)
	{
		backstage.switchTab(null);
		return false;
	},
	
	wizardTitle: "Upload with options",
	step1Title: "These options are saved in cookies in your browser",
	step1Html: "<input type='hidden' name='markList'></input><br>",
	cancelButton: "Cancel",
	cancelButtonPrompt: "Cancel prompt",
	listViewTemplate: {
		columns: [
			{name: 'Description', field: 'description', title: "Description", type: 'WikiText'},
			{name: 'Option', field: 'option', title: "Option", type: 'String'},
			{name: 'Name', field: 'name', title: "Name", type: 'String'}
			],
		rowClasses: [
			{className: 'lowlight', field: 'lowlight'} 
			]}
};

//
// upload functions
//

if (!bidix.upload) bidix.upload = {};

if (!bidix.upload.messages) bidix.upload.messages = {
	//from saving
	invalidFileError: "The original file '%0' does not appear to be a valid TiddlyWiki",
	backupSaved: "Backup saved",
	backupFailed: "Failed to upload backup file",
	rssSaved: "RSS feed uploaded",
	rssFailed: "Failed to upload RSS feed file",
	emptySaved: "Empty template uploaded",
	emptyFailed: "Failed to upload empty template file",
	mainSaved: "Main TiddlyWiki file uploaded",
	mainFailed: "Failed to upload main TiddlyWiki file. Your changes have not been saved",
	//specific upload
	loadOriginalHttpPostError: "Can't get original file",
	aboutToSaveOnHttpPost: 'About to upload on %0 ...',
	storePhpNotFound: "The store script '%0' was not found."
};

bidix.upload.uploadChanges = function(onlyIfDirty,tiddlers,storeUrl,toFilename,uploadDir,backupDir,username,password)
{
	var callback = function(status,uploadParams,original,url,xhr) {
		if (!status) {
			displayMessage(bidix.upload.messages.loadOriginalHttpPostError);
			return;
		}
		if (bidix.debugMode) 
			alert(original.substr(0,500)+"\n...");
		// Locate the storeArea div's 
		var posDiv = locateStoreArea(original);
		if((posDiv[0] == -1) || (posDiv[1] == -1)) {
			alert(config.messages.invalidFileError.format([localPath]));
			return;
		}
		bidix.upload.uploadRss(uploadParams,original,posDiv);
	};
	
	if(onlyIfDirty && !store.isDirty())
		return;
	clearMessage();
	// save on localdisk ?
	if (document.location.toString().substr(0,4) == "file") {
		var path = document.location.toString();
		var localPath = getLocalPath(path);
		saveChanges();
	}
	// get original
	var uploadParams = new Array(storeUrl,toFilename,uploadDir,backupDir,username,password);
	var originalPath = document.location.toString();
	// If url is a directory : add index.html
	if (originalPath.charAt(originalPath.length-1) == "/")
		originalPath = originalPath + "index.html";
	var dest = config.macros.upload.destFile(storeUrl,toFilename,uploadDir);
	var log = new bidix.UploadLog();
	log.startUpload(storeUrl, dest, uploadDir,  backupDir);
	displayMessage(bidix.upload.messages.aboutToSaveOnHttpPost.format([dest]));
	if (bidix.debugMode) 
		alert("about to execute Http - GET on "+originalPath);
	var r = doHttp("GET",originalPath,null,null,username,password,callback,uploadParams,null);
	if (typeof r == "string")
		displayMessage(r);
	return r;
};

bidix.upload.uploadRss = function(uploadParams,original,posDiv) 
{
	var callback = function(status,params,responseText,url,xhr) {
		if(status) {
			var destfile = responseText.substring(responseText.indexOf("destfile:")+9,responseText.indexOf("\n", responseText.indexOf("destfile:")));
			displayMessage(bidix.upload.messages.rssSaved,bidix.dirname(url)+'/'+destfile);
			bidix.upload.uploadMain(params[0],params[1],params[2]);
		} else {
			displayMessage(bidix.upload.messages.rssFailed);			
		}
	};
	// do uploadRss
	if(config.options.chkGenerateAnRssFeed) {
		var rssPath = uploadParams[1].substr(0,uploadParams[1].lastIndexOf(".")) + ".xml";
		var rssUploadParams = new Array(uploadParams[0],rssPath,uploadParams[2],'',uploadParams[4],uploadParams[5]);
		var rssString = generateRss();
		// no UnicodeToUTF8 conversion needed when location is "file" !!!
		if (document.location.toString().substr(0,4) != "file")
			rssString = convertUnicodeToUTF8(rssString);	
		bidix.upload.httpUpload(rssUploadParams,rssString,callback,Array(uploadParams,original,posDiv));
	} else {
		bidix.upload.uploadMain(uploadParams,original,posDiv);
	}
};

bidix.upload.uploadMain = function(uploadParams,original,posDiv) 
{
	var callback = function(status,params,responseText,url,xhr) {
		var log = new bidix.UploadLog();
		if(status) {
			// if backupDir specified
			if ((params[3]) && (responseText.indexOf("backupfile:") > -1))  {
				var backupfile = responseText.substring(responseText.indexOf("backupfile:")+11,responseText.indexOf("\n", responseText.indexOf("backupfile:")));
				displayMessage(bidix.upload.messages.backupSaved,bidix.dirname(url)+'/'+backupfile);
			}
			var destfile = responseText.substring(responseText.indexOf("destfile:")+9,responseText.indexOf("\n", responseText.indexOf("destfile:")));
			displayMessage(bidix.upload.messages.mainSaved,bidix.dirname(url)+'/'+destfile);
			store.setDirty(false);
			log.endUpload("ok");
		} else {
			alert(bidix.upload.messages.mainFailed);
			displayMessage(bidix.upload.messages.mainFailed);
			log.endUpload("failed");			
		}
	};
	// do uploadMain
	var revised = bidix.upload.updateOriginal(original,posDiv);
	bidix.upload.httpUpload(uploadParams,revised,callback,uploadParams);
};

bidix.upload.httpUpload = function(uploadParams,data,callback,params)
{
	var localCallback = function(status,params,responseText,url,xhr) {
		url = (url.indexOf("nocache=") < 0 ? url : url.substring(0,url.indexOf("nocache=")-1));
		if (xhr.status == 404)
			alert(bidix.upload.messages.storePhpNotFound.format([url]));
		if ((bidix.debugMode) || (responseText.indexOf("Debug mode") >= 0 )) {
			alert(responseText);
			if (responseText.indexOf("Debug mode") >= 0 )
				responseText = responseText.substring(responseText.indexOf("\n\n")+2);
		} else if (responseText.charAt(0) != '0') 
			alert(responseText);
		if (responseText.charAt(0) != '0')
			status = null;
		callback(status,params,responseText,url,xhr);
	};
	// do httpUpload
	var boundary = "---------------------------"+"AaB03x";	
	var uploadFormName = "UploadPlugin";
	// compose headers data
	var sheader = "";
	sheader += "--" + boundary + "\r\nContent-disposition: form-data; name=\"";
	sheader += uploadFormName +"\"\r\n\r\n";
	sheader += "backupDir="+uploadParams[3] +
				";user=" + uploadParams[4] +
				";password=" + uploadParams[5] +
				";uploaddir=" + uploadParams[2];
	if (bidix.debugMode)
		sheader += ";debug=1";
	sheader += ";;\r\n"; 
	sheader += "\r\n" + "--" + boundary + "\r\n";
	sheader += "Content-disposition: form-data; name=\"userfile\"; filename=\""+uploadParams[1]+"\"\r\n";
	sheader += "Content-Type: text/html;charset=UTF-8" + "\r\n";
	sheader += "Content-Length: " + data.length + "\r\n\r\n";
	// compose trailer data
	var strailer = new String();
	strailer = "\r\n--" + boundary + "--\r\n";
	data = sheader + data + strailer;
	if (bidix.debugMode) alert("about to execute Http - POST on "+uploadParams[0]+"\n with \n"+data.substr(0,500)+ " ... ");
	var r = doHttp("POST",uploadParams[0],data,"multipart/form-data; ;charset=UTF-8; boundary="+boundary,uploadParams[4],uploadParams[5],localCallback,params,null);
	if (typeof r == "string")
		displayMessage(r);
	return r;
};

// same as Saving's updateOriginal but without convertUnicodeToUTF8 calls
bidix.upload.updateOriginal = function(original, posDiv)
{
	if (!posDiv)
		posDiv = locateStoreArea(original);
	if((posDiv[0] == -1) || (posDiv[1] == -1)) {
		alert(config.messages.invalidFileError.format([localPath]));
		return;
	}
	var revised = original.substr(0,posDiv[0] + startSaveArea.length) + "\n" +
				store.allTiddlersAsHtml() + "\n" +
				original.substr(posDiv[1]);
	var newSiteTitle = getPageTitle().htmlEncode();
	revised = revised.replaceChunk("<title"+">","</title"+">"," " + newSiteTitle + " ");
	revised = updateMarkupBlock(revised,"PRE-HEAD","MarkupPreHead");
	revised = updateMarkupBlock(revised,"POST-HEAD","MarkupPostHead");
	revised = updateMarkupBlock(revised,"PRE-BODY","MarkupPreBody");
	revised = updateMarkupBlock(revised,"POST-SCRIPT","MarkupPostBody");
	return revised;
};

//
// UploadLog
// 
// config.options.chkUploadLog :
//		false : no logging
//		true : logging
// config.options.txtUploadLogMaxLine :
//		-1 : no limit
//      0 :  no Log lines but UploadLog is still in place
//		n :  the last n lines are only kept
//		NaN : no limit (-1)

bidix.UploadLog = function() {
	if (!config.options.chkUploadLog) 
		return; // this.tiddler = null
	this.tiddler = store.getTiddler("UploadLog");
	if (!this.tiddler) {
		this.tiddler = new Tiddler();
		this.tiddler.title = "UploadLog";
		this.tiddler.text = "| !date | !user | !location | !storeUrl | !uploadDir | !toFilename | !backupdir | !origin |";
		this.tiddler.created = new Date();
		this.tiddler.modifier = config.options.txtUserName;
		this.tiddler.modified = new Date();
		store.addTiddler(this.tiddler);
	}
	return this;
};

bidix.UploadLog.prototype.addText = function(text) {
	if (!this.tiddler)
		return;
	// retrieve maxLine when we need it
	var maxLine = parseInt(config.options.txtUploadLogMaxLine,10);
	if (isNaN(maxLine))
		maxLine = -1;
	// add text
	if (maxLine != 0) 
		this.tiddler.text = this.tiddler.text + text;
	// Trunck to maxLine
	if (maxLine >= 0) {
		var textArray = this.tiddler.text.split('\n');
		if (textArray.length > maxLine + 1)
			textArray.splice(1,textArray.length-1-maxLine);
			this.tiddler.text = textArray.join('\n');		
	}
	// update tiddler fields
	this.tiddler.modifier = config.options.txtUserName;
	this.tiddler.modified = new Date();
	store.addTiddler(this.tiddler);
	// refresh and notifiy for immediate update
	story.refreshTiddler(this.tiddler.title);
	store.notify(this.tiddler.title, true);
};

bidix.UploadLog.prototype.startUpload = function(storeUrl, toFilename, uploadDir,  backupDir) {
	if (!this.tiddler)
		return;
	var now = new Date();
	var text = "\n| ";
	var filename = bidix.basename(document.location.toString());
	if (!filename) filename = '/';
	text += now.formatString("0DD/0MM/YYYY 0hh:0mm:0ss") +" | ";
	text += config.options.txtUserName + " | ";
	text += "[["+filename+"|"+location + "]] |";
	text += " [[" + bidix.basename(storeUrl) + "|" + storeUrl + "]] | ";
	text += uploadDir + " | ";
	text += "[[" + bidix.basename(toFilename) + " | " +toFilename + "]] | ";
	text += backupDir + " |";
	this.addText(text);
};

bidix.UploadLog.prototype.endUpload = function(status) {
	if (!this.tiddler)
		return;
	this.addText(" "+status+" |");
};

//
// Utilities
// 

bidix.checkPlugin = function(plugin, major, minor, revision) {
	var ext = version.extensions[plugin];
	if (!
		(ext  && 
			((ext.major > major) || 
			((ext.major == major) && (ext.minor > minor))  ||
			((ext.major == major) && (ext.minor == minor) && (ext.revision >= revision))))) {
			// write error in PluginManager
			if (pluginInfo)
				pluginInfo.log.push("Requires " + plugin + " " + major + "." + minor + "." + revision);
			eval(plugin); // generate an error : "Error: ReferenceError: xxxx is not defined"
	}
};

bidix.dirname = function(filePath) {
	if (!filePath) 
		return;
	var lastpos;
	if ((lastpos = filePath.lastIndexOf("/")) != -1) {
		return filePath.substring(0, lastpos);
	} else {
		return filePath.substring(0, filePath.lastIndexOf("\\"));
	}
};

bidix.basename = function(filePath) {
	if (!filePath) 
		return;
	var lastpos;
	if ((lastpos = filePath.lastIndexOf("#")) != -1) 
		filePath = filePath.substring(0, lastpos);
	if ((lastpos = filePath.lastIndexOf("/")) != -1) {
		return filePath.substring(lastpos + 1);
	} else
		return filePath.substring(filePath.lastIndexOf("\\")+1);
};

bidix.initOption = function(name,value) {
	if (!config.options[name])
		config.options[name] = value;
};

//
// Initializations
//

// require PasswordOptionPlugin 1.0.1 or better
bidix.checkPlugin("PasswordOptionPlugin", 1, 0, 1);

// styleSheet
setStylesheet('.txtUploadStoreUrl, .txtUploadBackupDir, .txtUploadDir {width: 22em;}',"uploadPluginStyles");

//optionsDesc
merge(config.optionsDesc,{
	txtUploadStoreUrl: "Url of the UploadService script (default: store.php)",
	txtUploadFilename: "Filename of the uploaded file (default: in index.html)",
	txtUploadDir: "Relative Directory where to store the file (default: . (downloadService directory))",
	txtUploadBackupDir: "Relative Directory where to backup the file. If empty no backup. (default: ''(empty))",
	txtUploadUserName: "Upload Username",
	pasUploadPassword: "Upload Password",
	chkUploadLog: "do Logging in UploadLog (default: true)",
	txtUploadLogMaxLine: "Maximum of lines in UploadLog (default: 10)"
});

// Options Initializations
bidix.initOption('txtUploadStoreUrl','');
bidix.initOption('txtUploadFilename','');
bidix.initOption('txtUploadDir','');
bidix.initOption('txtUploadBackupDir','');
bidix.initOption('txtUploadUserName','');
bidix.initOption('pasUploadPassword','');
bidix.initOption('chkUploadLog',true);
bidix.initOption('txtUploadLogMaxLine','10');


// Backstage
merge(config.tasks,{
	uploadOptions: {text: "upload", tooltip: "Change UploadOptions and Upload", content: '<<uploadOptions>>'}
});
config.backstageTasks.push("uploadOptions");


//}}}

The Use of Vehicles is strictly prohibited for playing purposes. Vehicles include but are not limited to cars, buses, taxis, motorcycles, bicycles, unicycles, skateboards, roller blades, segways, etc. Being caught playing while in a moving vehicle is a {{big{BANNABLE OFFENSE.}}}
<html>
<style type="text/css">
.big
{
font-size:40px;
font-weight:bold;
color:red;
}
</style>
</html>
<html><div align=left><font face=champion><img src="http://dartstrike.com/images/nerf_vulcan.jpg" align=left>
<style type="text/css">
text
{
  font-family: champion;
  font-size: 80px;
}

table#font45
 {
   border: 1px solid black;
   background-image:url('http://www.mediafire.com/conv/171707309ec4a48681df9fd5d3b0ac206ea75d70d990fa3d46bd673c259eb0ed6g.jpg');
   font-family: Champion;
   font-size: 45px;
   background-position: 50% 65%;
   background-repeat: no-repeat; 
   line-height:1;  
   width:45%;
} 
 td
 {
   border: 1px solid black;
   font-size: 30px;
 }
th
{
  border: 4px orange;
  text-align:center;
}
 </style>
<table id="font45">
 <tr>
<th colspan=2 style="border: 5px solid orange; outline-color:black; outline-style: solid; background-color: #FFFFFF"><font color=black>Vulcan EBF-25</th>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Series</td>
   <td>Nerf N-Strike</td>
 </tr>
 <tr height="100%" valign="middle"><font size=6>
   <td>Capacity</td>
   <td>25 Darts</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td width="150">Dart Type</td>
   <td><font style="line-height:100%">Streamlines</td>
  <tr height="50%" valign="middle"><font size=6>
   <td>Fire Type</td>
   <td><font style="line-height:100%">Fully Automatic</td>
  <tr height="100%" valign="middle"><font size=6>
   <td>Range</td>
   <td>15-20 feet</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td>Modifiable</td>
   <td>✓(See Below)</td>
 </tr>
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Other Requirements</td>
   <td>6 D Batteries</td>
 </tr>  
  <tr height="100%" valign="middle"><font size=6>
   <td><font style="line-height:100%">Year Released</td>
   <td>2008</td>
 </table>
</html>
{{animation{[<img[http://farm8.staticflickr.com/7380/9680986678_93b54d79ec_o.gif]]}}}

When you're in a squad make sure you are watching your flank which means your field of view. When you're by yourself like in the animation, make sure to watch all flanks and check behind walls, bushes etc... You never know who could be hiding.

<html>
<font size=4><font color = red><div align=center><div style="line-height:100%">
***If you are having trouble displaying the animations, it means your computer either is too slow or is not configured properly.***
<p>
<font color=white>Click here to install the latest version of <a href="http://get2.adobe.com/flashplayer/">flash player</a>.
</style>
</font>
</html>
{{animation{[<img[http://farm4.staticflickr.com/3666/9677763101_68abe0641a_o.gif]]}}}

When you're not watching your flanks. Zombies will try and rush you, especially if you're in the dark or an experienced player.
[<img[http://img.directindustry.com/images_di/photo-g/plastic-pail-16824-2705829.jpg]]
A water bucket is a game element used in ~HvZ. The bucket is a 6-gallon plastic container filled with water (or sometimes rocks) and is used in the [[gathering water mission|Gathering Water]].
<html>
<style text="text/css">
img
{
width:50%;
}
</style>
</html>
[[Humans|Humans]] must have their [[bandana|Bandana]] on their upper-arm and must not be blocked by any item of clothing. [[Humans]] must also have their [[SBU HvZ ID card|ID Cards]] and their regular [[SBU ID card|ID Cards]] at all times. Caught not having any @@color(red):''WILL''@@ result in a @@color(red):''STRIKE''@@ by the [[moderators|Moderators]]. If a [[human|Humans]] has an [[ID card|ID Cards]] stripped of its [[feed code|Feed Codes]], it @@color(red):''WILL''@@ result in a @@color(red):''STRIKE''@@ by the [[moderators|Moderators]].
[[Zombies]] must have their [[bandana|Bandana]] on their head and must not be blocked by any item of clothing. [[Zombies]] must also have their [[SBU HvZ ID card|ID Cards]] and their regular [[SBU ID card|ID Cards]] at all times. Caught not having any @@color(red):''WILL''@@ result in a @@color(red):''STRIKE''@@ by the [[moderators|Moderators]]. If a [[zombie|Zombies]] has an [[ID card|ID Cards]] fully intact, it @@color(red):''WILL''@@ also result in a @@color(red):''STRIKE''@@ by the [[moderators|Moderators]]. 
<html><div align=center><u>
What's New for Spring 2013</u>
</html>
This year the mod squad is introducing melee weapons for humans to unlock. If the human has a melee weapon he acts like an NPC and an only be killed by grabbing the banana from their pocket.
[<img[http://img.auctiva.com/imgdata/9/0/4/1/5/6/webimg/500836456_o.jpg]]
A whistler dart is a type of dart used by select nerf [[blasters|Blasters]]. It is one of the main types of darts used by nerf [[blasters|Blasters]]. The whistler is a successor to the [[Sonic Micro|Sonic Micro Darts]] and performs better because of its stronger dart head and firmer foam body. It is compatible with [[Barrel Break|Barrel Break IX-2]], [[Barricade|Barricade RV-10]], [[Magstrike|Magstrike AS-10]] and many more. Whistlers are also great for [[blowpipes|PVC Blowpipe]] which has superior range when used correctly becaue of its distinct tip.
<html>
<style text="text/css">
.right
{
position:absolute;
right:350px;
}
img
{
width:50%;
}
</style>
</html>
<html><font face=champion><font size=5>A human wins if he survives final stand.
</html>
Zombies win the game if they [[tag|Tagging]] all [[humans|Humans]] or if [[humans|Humans]] fail the [[final mission|The Final Stand]], whichever comes first.
*[[Hurler]]
*[[Shield]]
*[[Sprayer]]
The most common zombie rewards are listed below. Other rewards are subject to change from game to game.
*[[Friendly NPC's|Friendly Zombie NPC's]]
*[[Intelligence]]
*[[Mobile Respawn Point]]
*[[Respawn Point]]
*[[Entering Buildings]]
*[[Getting Shot By a Human]]
*[[Stun Timers|Stun Timers (Missions)]]
*[[What to Wear|What to Wear (Zombie)]]
A zombie rush or simply “a rush” is when a single or group of [[zombies|Zombies]] charge at [[human|Humans]] players. Under most circumstances, when there only a few [[zombies|Zombies]], [[humans|Humans]] will stand their ground. However, when there are a significant number of [[zombies|Zombies]] facing a smaller number of [[humans|Humans]], it is often a very different story. 
Zombies are players in ~HvZ who seek out to tag or “feed” on humans. More info on zombies are below:     
*[[Bounty Board]]
*[[Identifying a Zombie]]
*[[Inserting a "Feed" Code|Feed Codes]]
*[[Rules|Zombie Rules]]
*[[Starving]]
*[[Tagging]]
*[[Types of Zombies]]
*[[Winning|Winning (Zombie)]]
*[[Door Zones]]
*[[Safe Zones]]
*[[No Play Zones]] 
<html>
<A 
    HREF="http://www.hasbro.com/nerf/en_US/"
    onMouseOver = "rollover('home')" 
    onMouseOut  = "rollout('home')" 
    ><IMG 
    SRC="http://3.bp.blogspot.com/-o6YjbHqIpIo/TaN1Jua7zNI/AAAAAAAAB9s/W2LcQ0XXQ0Q/s1600/Nerf+N+Strike+Logo.jpg" 
    NAME="home" 
    ALT="Home Page" BORDER=0 
    HEIGHT=130 WIDTH=180
    ></A>
<SCRIPT TYPE="text/javascript">
<!--
setrollover("../graphics/home_over.gif");
//-->
</SCRIPT>
</html>
<html>
<head>
<style type="text/css">
table.ex1 {table-layout:auto}
table.ex1 {background-image:opacity30}
table.ex1 {
background-image:url('http://www.gamerhusbands.com/wp-content/uploads/2010/10/Nerf-logo.jpg')}
table.ex1 {background-repeat:no-repeat}
table.ex1 {background-position:center center}
.opacity30
{-moz-opacity: 0.5;opacity: 0.5;filter:alpha(opacity=50);}
</style>
</head>
<body>
<table class="ex1" class=opacity30 border="2" width="100%">
<tr>
<font color="#FFFFFF" style="position:relative">I want to put text here.</font></div>
<td width="5%">1000000000000000000000000000</td>
<td width="95%">10000000</td>
</tr>
<tr>
<td width="5%">1000000000000000000000000000</td>
<td width="95%">10000000</td>
</tr>
<tr>
<td width="5%">1000000000000000000000000000</td>
<td width="95%">10000000</td>
</tr>
<tr>
<td width="5%">1000000000000000000000000000</td>
<td width="95%">10000000</td>
</tr>
<tr>
<td width="5%">1000000000000000000000000000</td>
<td width="95%">10000000</td>
</tr>
<tr>

<td width="5%">1000000000000000000000000000</td>
<td width="95%">10000000</td>
</tr>
</table>
<br />
</body>
 </Style>
</head>
<img src="http://www.gamerhusbands.com/wp-content/uploads/2010/10/Nerf-logo.jpg" class=opacity30>
</html>
</body>
</html>